AI turns off the thrust override
                
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            When trying to create an AI drone with constantly working thrusters, one has to resort to creating a multigrid, because If the overrided thrusters are on the same grid as the AI flight block, and its turned on, then the thrusters just stop working
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            I have the same bug        
Hello!
Thank you for contacting us. Since this is a bug report, I'm moving your ticket to our support page, where our QA team will take care of you.
Kind Regards
Keen Software House
Hello!
Thank you for contacting us. Since this is a bug report, I'm moving your ticket to our support page, where our QA team will take care of you.
Kind Regards
Keen Software House
Hello Wellory,
Thank you for reaching out to us on the forum.
Could you please let us know whether it is happening in a single-player world, a Lobby, or on a Dedicated Server?
Is the world/lobby or server modded (has active MODs) and with modded blocks on the grid? If so, we kindly ask you to try reproducing the issue in a vanilla (unmodded) world/server.
Should the issue still occur, please provide us with a screen recording/video showing the issue, along with the vanilla world/server save or a blueprint of the affected grid. If there are any specific steps required to reproduce the issue, please include those as well, so we can accurately reproduce it on our side using the same world/server save or grid blueprint.
Kind Regards,
Keen Software House: QA Department
Hello Wellory,
Thank you for reaching out to us on the forum.
Could you please let us know whether it is happening in a single-player world, a Lobby, or on a Dedicated Server?
Is the world/lobby or server modded (has active MODs) and with modded blocks on the grid? If so, we kindly ask you to try reproducing the issue in a vanilla (unmodded) world/server.
Should the issue still occur, please provide us with a screen recording/video showing the issue, along with the vanilla world/server save or a blueprint of the affected grid. If there are any specific steps required to reproduce the issue, please include those as well, so we can accurately reproduce it on our side using the same world/server save or grid blueprint.
Kind Regards,
Keen Software House: QA Department
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