Ore detector fails on rotated asteroids
Submitted
Was playing around with drawing detector data when I stumbled on my manually-spawned asteroid not showing the gold that's right in front of me.
I'm the little orange dot on the right side, in the middle of the white sphere (which is my hand-drill's ore detector range):
It's picking up the chunks on the other side, and there's supposed to be a box rendered over the sphere with data taken from MyOreDepositGroup.UpdateDeposits(), but the line bottom-left is that box (which renders fine in naturally spawned asteroids btw).
The attached world can be used to reproduce the issue.
EDIT: oh and the GPS of the asteroid if needed: GPS:Asteroid:2063.85:3957.86:-120.99:#FF75C9F1:
Files:
bug - bad ore d...
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