Ore detector fails on rotated asteroids

Digi shared this bug 8 hours ago
Submitted

Was playing around with drawing detector data when I stumbled on my manually-spawned asteroid not showing the gold that's right in front of me.

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I'm the little orange dot on the right side, in the middle of the white sphere (which is my hand-drill's ore detector range):

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It's picking up the chunks on the other side, and there's supposed to be a box rendered over the sphere with data taken from MyOreDepositGroup.UpdateDeposits(), but the line bottom-left is that box (which renders fine in naturally spawned asteroids btw).


The attached world can be used to reproduce the issue.


EDIT: oh and the GPS of the asteroid if needed: GPS:Asteroid:2063.85:3957.86:-120.99:#FF75C9F1:

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