Foragables only spawn when host is nearby in local-hosted multiplayer
Submitted
Basically as the title says.
Foragable items (food bushes/etc) appear to only spawn/exist for clients when the session host is present, either physically or via spectator camera. I did not try remote access camera.
To reproduce:
- Be on a planet with food. (earthlike for example)
- Find a food bush (mushroom log, grain patch, fruit bush, etc)
- Have a connected player be present at the bush.
- Leave (I teleported a good distance away)
- For player 2 the bush should disappear
- Spectate player 2
- The bush should reappear
- Unspectate.
- Bush disappears
- repeat from step 4 if desired.
Expected behaviour:
Bush remains for player 2
Actual behaviour:
Bush vanishes from right under player 2's nose. Even if they have it highlighted for the forage action
This behaviour likely limits any connected players to a narrow area around the hosting player if they want to find any foragable food items.
This does not appear to affect server hosted multiplayer at all.
Attached video shows the player 2 in the steps described above. Hosting PC just behind it using spectator camera.
Files:
VID_20251003_20...
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