Safe zones do not prevent radiation damage.
Not a Bug
As per this video:
https://www.youtube.com/watch?v=3z4rEzS-L5U
Radiation damage is able to irradiate players through safe zones.
Access denied
As per this video:
https://www.youtube.com/watch?v=3z4rEzS-L5U
Radiation damage is able to irradiate players through safe zones.
Hello Engineer,
The behaviour you mention is not a bug; it is designed to work this way. Radiation is treated as a game stat, similar to oxygen, hydrogen, or energy. Safe zones are designed to provide protection from external threats like damage and griefing, but they do not alter or negate player stats. This design ensures consistency across all stats in the game, so that their behaviour remains predictable no matter where the player is located.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineer,
The behaviour you mention is not a bug; it is designed to work this way. Radiation is treated as a game stat, similar to oxygen, hydrogen, or energy. Safe zones are designed to provide protection from external threats like damage and griefing, but they do not alter or negate player stats. This design ensures consistency across all stats in the game, so that their behaviour remains predictable no matter where the player is located.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineer,
The behaviour you mention is not a bug; it is designed to work this way. Radiation is treated as a game stat, similar to oxygen, hydrogen, or energy. Safe zones are designed to provide protection from external threats like damage and griefing, but they do not alter or negate player stats. This design ensures consistency across all stats in the game, so that their behaviour remains predictable no matter where the player is located.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineer,
The behaviour you mention is not a bug; it is designed to work this way. Radiation is treated as a game stat, similar to oxygen, hydrogen, or energy. Safe zones are designed to provide protection from external threats like damage and griefing, but they do not alter or negate player stats. This design ensures consistency across all stats in the game, so that their behaviour remains predictable no matter where the player is located.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
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