You can walk into the back of the Type II Ore Detector
Won't Fix
Happened on Keen NA1 Hardcore at around 1:20 AM UTC-5
Files:
Space Engineers...
Happened on Keen NA1 Hardcore at around 1:20 AM UTC-5
Hello Engineer,
thank you for reaching our forum with this problem.
We have tested this block thoroughly and the collisions seems to be correct on our end.
Since you yourself are mentioning past time, are you able to reproduce it now? On the same server, or in single player game?
It is possible that there was some lag spike, desync, decrease in sim speed or something like that the might cause this problem temporarily.
Please let me know if you are still experiencing/able to reproduce this problem. Either on the grid on the video, or with newly built grid/blocks.
Thank you in advance.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
thank you for reaching our forum with this problem.
We have tested this block thoroughly and the collisions seems to be correct on our end.
Since you yourself are mentioning past time, are you able to reproduce it now? On the same server, or in single player game?
It is possible that there was some lag spike, desync, decrease in sim speed or something like that the might cause this problem temporarily.
Please let me know if you are still experiencing/able to reproduce this problem. Either on the grid on the video, or with newly built grid/blocks.
Thank you in advance.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
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