Algae Farms cancel need for any other food

irreality.net shared this feedback 10 hours ago
Not Enough Votes

I understand the need for Algae Farms to provide food source in deep space and for early game survival but its current design cancels need for any other food.

They are also completely maintenance free and do not require any consumables to be supplied.


What player need to build is just typical solar array (few solar panels, hinge, advanced rotor, camera, custom turret controller aiming it to sun) and add as many Algae Farms to the array as his solar panels can handle. Even battery is not needed because both solars and farms operate in day only. This can be built very quick in very early game with basic tools and access to stone.

For full automation player can add survival kit to the farm and queue there thousands of meals so he has ready meals awaiting non-stop.


And that's it, player has now food for eternity and farm is 100% self-sufficient - it creates electricity from solar panels to power farms which create food out of nowhere - no need to play with seeds, farming, water or risks that plants will die.

As long as farm produces more than astronaut consumes it will quickly build up a stockpile of meals.


Possible solutions:


1. Implement diminishing returns on eating same food over and over.


2. Add health drop while eating Algae Meals - would not affect early game when player can heal immediately because is literally standing next to survival kit which produced the meal but be very inconvenient to use algaes as universal food source everywhere.


3. Add consumable resource required to run Algae Farm - be it water or ice consumed during production.


4. Integrate with solar radiation mechanics and let algae farm die after long exposure to sunlight and then require some repairs, replacement of organics material etc.

Replies (1)

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Or reset "survival" Buffs whenever you eat Algea

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