Rover carrier ships turn unwantedly
I love driving a rover in a carrier ship and fly to other planets with it onboard. Unfortunately, I have to endure a very annoying turning bug that prevents my carrier ship to fly straight.
A ship won't be able to fly straight if a rover is docked inside using connectors or a magnetic plate. When stationary mid air, the ship does not move, but as soon as the ship moves, it constantly turns someway you don't want and you have to struggle constantly to stay on course, very annoying. The heavier the ship is, the stronger is the unwanted tork and the harder it is to maintain a straight course. When moving sideways, the ship also turns in the same direction and when you want to turn back, the ship rolls in the opposite direction.
If you drive the rover out of the ship, the turning bug goes. If you want the bug to stop while keeping the rover inside, you have to save and reload the world or wait for the server to restart while the ship is not locked to anything except the carried ships and rovers. If you lock the ship to something stationary, the turning bug comes back and you need the world to be restarted again after undocking. At least, this proves that a ship can work properly even with rovers docked onboard and that this bug is fixable.
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