Jump Drives no longer share jump function
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Previously I could have one jump drive on my toolbar (with an action of jump) and set the destination on it. I could make multiple jumps even when the jump drive (from the tool bar) was recharging. The system would select the next fully charged jump drive to make the jump.
The system no longer works this way, and I need to have all 8 of my jump drives on the toolbar in order to use them. I need to find which one is fully charged and use that for the next jump which takes a lot more time.
The best fix for this is to have the jump drive group have a jump option when adding to the toolbar (Which they currently don't). If you can't do that, please set it back to the previous way.
Hello Edward,
Thank you for reaching out to us on the forum.
To help us investigate further, could you please confirm whether the issue occurred in a modded world (with active MODs) or in an unmodded (vanilla) one?
If MODs were active, we recommend pasting the blueprint of the affected grid into a new vanilla world to check whether the issue still occurs.
If the issue does not appear in a vanilla world, it's likely that one or more MODs are causing the issue.
However, if the issue persists even in a vanilla world, please send us a screen recording/video showing the issue in the vanilla world.
Additionally, we’d like to know how the blueprint behaves in a previous version of the game. To do this;
Please also send us the blueprint of the affected grid, along with both videos (one showing the issue on the current version, and one where it works in the previous version). This will allow us to investigate more thoroughly.
Kind Regards,
Keen Software House: QA Department
Hello Edward,
Thank you for reaching out to us on the forum.
To help us investigate further, could you please confirm whether the issue occurred in a modded world (with active MODs) or in an unmodded (vanilla) one?
If MODs were active, we recommend pasting the blueprint of the affected grid into a new vanilla world to check whether the issue still occurs.
If the issue does not appear in a vanilla world, it's likely that one or more MODs are causing the issue.
However, if the issue persists even in a vanilla world, please send us a screen recording/video showing the issue in the vanilla world.
Additionally, we’d like to know how the blueprint behaves in a previous version of the game. To do this;
Please also send us the blueprint of the affected grid, along with both videos (one showing the issue on the current version, and one where it works in the previous version). This will allow us to investigate more thoroughly.
Kind Regards,
Keen Software House: QA Department
This was on a Keen official server - US #2.
So it was a vanilla world with no MODS.
I will verify that it is still happening and make a video
This was on a Keen official server - US #2.
So it was a vanilla world with no MODS.
I will verify that it is still happening and make a video
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