ai not targeting properly

Emre mert Türkarslan shared this bug 21 days ago
Solved

4 times out of 5 my offensive and defensive ai blocks wont target an enemy even when at range and they have the right targeting settings

Replies (1)

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Hello Emre,

Thank you for writing to us on the forum.

Could you kindly share some more information about this issue? Did this issue occur in a modded single-player world, a multiplayer lobby, or on a dedicated server?

Was the world or server modded (i.e., does it have activeMODs)? If so, could you please check if the issue still occurs in an unmodded/vanilla world or server (with no MODs active)?

If the issue still occurs in a vanilla/unmodded world or server, could you confirm if the AI blocks are owned by you? If not, please try taking ownership of the blocks/grid and check if that resolves the issue for you.

If the issue still persists, please send us a screen recording/video showing the issue, steps to reproduce the issue (this will help us replicate it on our end) and the blueprint of the affected grid.

  • You can access your blueprints files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Blueprints. Select the correct folder where your blueprint is saved (local or cloud), zip the file and attach it here.

Kind Regards,

Keen Software House: QA Department

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hello,

the save had basic qol mods like build vision and build info

the ai blocks were owned by me

playing full vanilla seemed to have solved the issue so i will have to test it with scripts and reply back

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Hello Emre,

Thank you for sharing the additional information.

Please note that if the issue only occurs when using a specific script or MOD and not in a vanilla world, it’s likely that the Script or MOD is outdated, broken, or no longer compatible with the current version of the game. In such cases, it is the responsibility of the original creator of the script or MOD to update and maintain compatibility with the latest game version.

Since the issue appears to be caused by a MOD and everything worked fine in a vanilla (unmodded) world, if you allow us, we’d like to go ahead and close this ticket for now. However, if you experience the issue again, you’re always welcome to open a new thread.

You can also link back to this ticket for reference when creating a new report.

Thank you for your understanding.

Kind Regards,

Keen Software House: QA Department

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thanks for all the help, this ticket is ready to be closed

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Hello Emre,

As there is no further assistance needed from our side, we are closing this thread.

Please do not hesitate to contact us again if you happen to experience this or observe any other issues.

Happy Engineering!

Kind Regards,

Keen Software House: QA Department

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