<EndOfLifeSound> and <ExplosionFlags> Variables not working properly during first game load
I am creating a custom weapon mod with custom SFX. I am using the <EndOfLifeSound>(EOL) function to play the custom sound when the projectile misses the target and <ExplosionFlags> function to force play the same SFX when it does hit the target. However, when you first load up the game and open a world, the EOL sound does not play at all. But when you refresh the world (using F5 for example), then the EOL sound plays properly. I have checked with a vanilla SFX to ensure it was my own audio file but the same issue still occurs. I have also asked in the official Keen modding discord channel and it seems to be concluded as a bug from what was discussed.
Again, this issue only occurs when you FIRST load up the game and load up any world. After a world refresh, then the sound plays properly in whatever world you play on.
I have attached a zip file containing my custom SFX and a modded audio.sbc file. These two files are called out in an ammos.sbc file that modifies the EOL sound of the vanilla rocket.
Reproduction steps:
- Open the game
- Create a new world and load this mod
- Load the newly created world
- Once loaded in, create a platform with the large grid missile launcher. Create another platform across from it to shoot at.
- Fire the rocket launcher and watch it as it makes impact. There should be no impact sound.
- Save then refresh the world with F5. Repeat the firing process again and this time there should be an impact SFX.
- SFX will play properly until you close the game.
Please let me know if I may have missed something when modding a new custom SFX or if it is indeed some sort of bug. Thanks.
I have the same bug
Hello Engineer,
We've released a new update for Space Engineers.
When you have a moment, could you please update your game to version 208 and verify whether the issue you reported is still occurring?
Your feedback will help us ensure the problem is fully resolved.
Kind regards,
Keen Software House:
QA Department
Hello Engineer,
We've released a new update for Space Engineers.
When you have a moment, could you please update your game to version 208 and verify whether the issue you reported is still occurring?
Your feedback will help us ensure the problem is fully resolved.
Kind regards,
Keen Software House:
QA Department
Hello Engineer,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
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