Charater moving up and down on its own

Sean Mullaghy shared this bug 4 months ago
Solved

Good afternoon or morning!


This bug started after I restarted the dedicated server the other evening, Normal shutdown, after receiving some slow Sim speeds from the Dedicated server I am hosting.. Server is on Windows 11 professional, it is hosted under a VM with 16 cores, I recently decreased the core count to 4 cores to see if that would change anything. Unfortunately it did not... Still having the bug where my engineer will be moving up randomly and then shoot downwards. Not sure if this is a serverside issue or a client issue but I have the ability to troubleshoot both. Server is hosted on an NVME and the guest OS has 8gb of ram.. I tried moving the Dedicated server to tourch to see if somehow that would fix the issue it did not. Attached is a video of the issue, and the save file.

I just started getting this bug a few hours ago, I've tried removing all mods, and restarting the dedicated server.

Thanks in advance!

https://youtu.be/eF6hfdAxEu8

Replies (3)

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0

Hello,

Thank you for contacting us. Since this is a bug report, I'm moving your ticket to our support page, where our QA team will take care of you.

Kind Regards,

Keen Software House

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1

Awesome tyvm I will keep trying to do a little bit of troubleshooting on my end. I know my setup is abnormal

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1

Hello Sean,

Thank you for reaching our forum with this problem.

We have tried loading up the provided server world and spent some time moving around the grids (including the one shown in your video), but we were not able to observe the same behavior with our character.

First, could you please confirm whether you are still experiencing this issue after the recent hotfixes and updates?

If the problem persists, please try running the dedicated server locally on your physical machine rather than inside a virtual environment. This will help us rule out any potential issues related to virtualization or resource allocation.

Does this problem occur randomly across different areas, or does it happen near specific grids or structures?

Finally, could you please share both the client log and the server log from a session where the issue occurred? These will help us identify if any network or simulation inconsistencies are happening between the server and client.

You can access your log files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers.

Same for the server logs (the usual way), just follow: \Roaming\SpaceEngineersDedicated.

Thank you in advance.

Kind regards,

Keen Software House

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Sorry about not replying earlier. I figured it out the issue was the welders. I had placed probably about 30+ of them in the gird. (Space bus assembly line)


Sorry for being an idiot. Real issue was the PCU (or I believe that to be the case)

Can close the request. Sorry about wasting your time. Ended up forgetting I had made a ticket.

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Hello Sean,

thank you for your reply.

Happy to hear that you are managed to identify and fix the problem.

Since there is no more assistance needed from our side, I will close this thread now.

Please do not hesitate to contact us again, should you experience/observe any other issue/problem with/in the game, by opening a new thread here on the forum.

Thank you for your understanding.

Happy Engineering!

Kind Regards

Keen Software House: QA Department

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