Assault turret stops working after firing with manual control
I have encountered a bug whilst playing pvp with some of my friends, my assualt turrets would stop working after I take manual control and fire a shot.
Here are some steps to recreate the bug:
1. Spawn in an enemy grid. (make sure to decrease the range of the enemy turrets to under 600m to make later steps easier)
2. Spawn in a small grid vehical with an assualt turret, make sure that the vehical is spawned outside your own turret's ai targeting range
3. Create a hotkey action to manually control the assualt turret
4. Enter the vehical and move close enough for your assualt turret to automatically aim and fire at the enemy grid
5. Take manual control and fire a shot, you are free to aim anywhere
At this point, the assualt turret should stop targeting the enemy and the bug should be recreated
The only fix I found was by using the "Fire once" option, which seems to reset the turret and allow it to function normally. Additionally, I found that the assualt turret is the only turret affected by this bug
Hello engineer,
Thank you for reaching out to us on the forum and for sharing the steps to reproduce the issue.
Unfortunately, we were unable to reproduce the issue on our side and the assault turret correctly re-aimed at the enemy grid after exiting manual control.
Could you please provide a bit more information to help us investigate further?
Does the issue occur only once, perhaps before restarting or rejoining a PvP session, or can it be consistently reproduced by following the same steps?
Is the issue specific to the vehicle/grid shown in your video, or does it also happen with other or newly created grids?
Does it occur in a specific PvP (or modded) world only, or can it be seen in other/newly created vanilla (unmodded) PvP sessions as well?
If the issue happens across multiple grids and in freshly/vanilla created worlds, we kindly ask you to send us a new save of the vanilla world where you've experienced the issue, along with the log files from the time the issue occurred. This will help us reproduce and investigate it more on our end.
Kind regards,
Keen Software House: QA Department
Hello engineer,
Thank you for reaching out to us on the forum and for sharing the steps to reproduce the issue.
Unfortunately, we were unable to reproduce the issue on our side and the assault turret correctly re-aimed at the enemy grid after exiting manual control.
Could you please provide a bit more information to help us investigate further?
Does the issue occur only once, perhaps before restarting or rejoining a PvP session, or can it be consistently reproduced by following the same steps?
Is the issue specific to the vehicle/grid shown in your video, or does it also happen with other or newly created grids?
Does it occur in a specific PvP (or modded) world only, or can it be seen in other/newly created vanilla (unmodded) PvP sessions as well?
If the issue happens across multiple grids and in freshly/vanilla created worlds, we kindly ask you to send us a new save of the vanilla world where you've experienced the issue, along with the log files from the time the issue occurred. This will help us reproduce and investigate it more on our end.
Kind regards,
Keen Software House: QA Department
Replies have been locked on this page!