[FeildWork] small grid Event controller action slots are mixed up with merge blocks and connectors
when the event for merge blocks and connectors are selected, The negative state is triggering when the positive requirement is met. Something confusing is happening.
To recreate ( with small grid):
build 1 steel cube, 1 small battery, 1 event controller, 1 merge block, and 1 access panel for system access.
1. From the access panel, go into the event controller and change the event to merge block merged/unmerged.
2. Select the single merge block
-Notice that it understands the merge block is NOT merged, but is looking to trigger action slot 1. instead of slot 2.
-Now add an additional merge block to connect to the first merge block
Notice that it understands the merge block IS merged, and is also looking to trigger action slot 1.
-Lastly, remove the second merge block that was connected.
Notice that it understands the merge block is NOT merged, and NOW wants to trigger action slot 2. however, this step can sometimes be inconsistent and will stay on slot 1 or not even trigger at all.
This is particularly noticeable when building a small grid from a blueprint and something should be triggered on the small grid when the merge block is then unmerged after welding. This fails. But the desired action happens if the merge block is then re-merged.
yes iv reported this bug several times but its always more info needed or mot enough votes. have you noticed the one where if the event controller is watching the state of a merge to do something when you unmerge it then paint the grid in any way and it triggers the sequence as if you unmerged. the ai blocks are riddled with bugs that nobody seems to care about like when you rebuild a sub grid fighter and the recorder forgets its relative beacon so it tries to go back to the location you first programed it.
yes iv reported this bug several times but its always more info needed or mot enough votes. have you noticed the one where if the event controller is watching the state of a merge to do something when you unmerge it then paint the grid in any way and it triggers the sequence as if you unmerged. the ai blocks are riddled with bugs that nobody seems to care about like when you rebuild a sub grid fighter and the recorder forgets its relative beacon so it tries to go back to the location you first programed it.
Hey Marcus, no I have not seen those bugs in my average play scenarios. This was the first time I've ever even come across this bug which is what made me think its something that was just introduced. It's definitely a pia though.
Hey Marcus, no I have not seen those bugs in my average play scenarios. This was the first time I've ever even come across this bug which is what made me think its something that was just introduced. It's definitely a pia though.
Hello,
Thank you for your report.
Based on your description, I believe the issue appears at the final step—removing the merge block.
Here's what I think might be happening:
However, I was not able to reproduce the issue by following your steps exactly.
A few days ago, I came across a similar thread:
Event Controller not triggered after merge block unmerge
The problem described there closely resembles yours, and we were able to reproduce it using the user’s instructions.
Any additional information—such as a video or affected blueprint—would be greatly appreciated. It would help us determine whether both reports are describing the same issue or if they are two separate but similar problems.
Kind regards,
Keen Software House
QA Department
Hello,
Thank you for your report.
Based on your description, I believe the issue appears at the final step—removing the merge block.
Here's what I think might be happening:
However, I was not able to reproduce the issue by following your steps exactly.
A few days ago, I came across a similar thread:
Event Controller not triggered after merge block unmerge
The problem described there closely resembles yours, and we were able to reproduce it using the user’s instructions.
Any additional information—such as a video or affected blueprint—would be greatly appreciated. It would help us determine whether both reports are describing the same issue or if they are two separate but similar problems.
Kind regards,
Keen Software House
QA Department
Hey guys,
Thank you for looking into this. Strange that my instructions didn't work for you as it's reliably doing it for me. I've attached a video clearly showing the issue in a a real application as how it affects me. I suspect the other issue you found is more than likely related to the same issue. Let me know if you need anything else.
Thanks and Best,
Hey guys,
Thank you for looking into this. Strange that my instructions didn't work for you as it's reliably doing it for me. I've attached a video clearly showing the issue in a a real application as how it affects me. I suspect the other issue you found is more than likely related to the same issue. Let me know if you need anything else.
Thanks and Best,
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