AI Recorder path sometimes uses AI Move Block
Won't Fix
While testings the AI recorder, precision mode on, collision avoidance off, AI behavor on, suddenly wasn't working correctly. The drone was off center. For some reason, the pathing had stopped using the AI Recorder block and was now using the AI Move block as the reference to follow..
Still doing testing to figure out what might cause it to flip like this, but i found redoing the waypoints fixes the issue.
Files:
20250516164046_...
Now the AI recorder latched onto a different AI recorder. The one on the right is supposed to be the block the path should follow and it was following it until now. Somehow they traded places but the waypoints in the toolbar are the same.
The only thing that changed as damage to the ship. A chair was broken off.
Now the AI recorder latched onto a different AI recorder. The one on the right is supposed to be the block the path should follow and it was following it until now. Somehow they traded places but the waypoints in the toolbar are the same.
The only thing that changed as damage to the ship. A chair was broken off.
Testing with the other recorder off, the waypoint latched onto the AI Flight block again. Using the AI Flight block to follow the path.
My guess is when the grid update from damage, the path jumps to another block that can follow the path such as the AI move block or another active AI Recorder block.
Redoing the Waypoint blocks doesn't always fix the issue. Redoing and the waypoints still use the AI Move block to follow.
Testing with the other recorder off, the waypoint latched onto the AI Flight block again. Using the AI Flight block to follow the path.
My guess is when the grid update from damage, the path jumps to another block that can follow the path such as the AI move block or another active AI Recorder block.
Redoing the Waypoint blocks doesn't always fix the issue. Redoing and the waypoints still use the AI Move block to follow.
While doing a little more testing, sometimes the AI blocks don't turn off behavior when they are supposed to. For some reason the AI behavior can stay on the two AI recorders and sometimes the grid will use the wrong AI recorder for the path to follow thus putting some grids off track.
While doing a little more testing, sometimes the AI blocks don't turn off behavior when they are supposed to. For some reason the AI behavior can stay on the two AI recorders and sometimes the grid will use the wrong AI recorder for the path to follow thus putting some grids off track.
Hello Engineer,
Thank you for reaching out to us on the forum. We sincerely apologize for the delayed response to this thread.
To help us investigate further, could you please confirm whether the issue occurred in a modded world (has active MODs) or in an unmodded (vanilla) one?
If MODs were active, we recommend pasting the blueprint of the affected grid into a new/vanilla world to check whether the issue still occurs. If the issue does not appear in a vanilla world, it’s likely that one or more MODs are causing the issue. However, if the issue persists even in a vanilla world, please send us a screen recording/video showing the issue on vanilla world, the world save file, along with the log file from the session in which the issue occurred and steps to reproduce this issue (if any).
Kind Regards,
Keen Software House: QA Department
Hello Engineer,
Thank you for reaching out to us on the forum. We sincerely apologize for the delayed response to this thread.
To help us investigate further, could you please confirm whether the issue occurred in a modded world (has active MODs) or in an unmodded (vanilla) one?
If MODs were active, we recommend pasting the blueprint of the affected grid into a new/vanilla world to check whether the issue still occurs. If the issue does not appear in a vanilla world, it’s likely that one or more MODs are causing the issue. However, if the issue persists even in a vanilla world, please send us a screen recording/video showing the issue on vanilla world, the world save file, along with the log file from the session in which the issue occurred and steps to reproduce this issue (if any).
Kind Regards,
Keen Software House: QA Department
Hello Engineer,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
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