AI Recorder path sometimes uses AI Move Block
Submitted
While testings the AI recorder, precision mode on, collision avoidance off, AI behavor on, suddenly wasn't working correctly. The drone was off center. For some reason, the pathing had stopped using the AI Recorder block and was now using the AI Move block as the reference to follow..
Still doing testing to figure out what might cause it to flip like this, but i found redoing the waypoints fixes the issue.
Files:
20250516164046_...
Now the AI recorder latched onto a different AI recorder. The one on the right is supposed to be the block the path should follow and it was following it until now. Somehow they traded places but the waypoints in the toolbar are the same.
The only thing that changed as damage to the ship. A chair was broken off.
Now the AI recorder latched onto a different AI recorder. The one on the right is supposed to be the block the path should follow and it was following it until now. Somehow they traded places but the waypoints in the toolbar are the same.
The only thing that changed as damage to the ship. A chair was broken off.
Testing with the other recorder off, the waypoint latched onto the AI Flight block again. Using the AI Flight block to follow the path.
My guess is when the grid update from damage, the path jumps to another block that can follow the path such as the AI move block or another active AI Recorder block.
Redoing the Waypoint blocks doesn't always fix the issue. Redoing and the waypoints still use the AI Move block to follow.
Testing with the other recorder off, the waypoint latched onto the AI Flight block again. Using the AI Flight block to follow the path.
My guess is when the grid update from damage, the path jumps to another block that can follow the path such as the AI move block or another active AI Recorder block.
Redoing the Waypoint blocks doesn't always fix the issue. Redoing and the waypoints still use the AI Move block to follow.
While doing a little more testing, sometimes the AI blocks don't turn off behavior when they are supposed to. For some reason the AI behavior can stay on the two AI recorders and sometimes the grid will use the wrong AI recorder for the path to follow thus putting some grids off track.
While doing a little more testing, sometimes the AI blocks don't turn off behavior when they are supposed to. For some reason the AI behavior can stay on the two AI recorders and sometimes the grid will use the wrong AI recorder for the path to follow thus putting some grids off track.
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