Lab sliding door won't close via Event Controller

Ryan Rands shared this bug 22 days ago
Reported

I have set up a piston elevator with a sensor to make the piston go up and down. I'm using an event controller to make the door open when the piston is extended and close when the piston is retracted. This works with other door variants I have tested, but won't work with the Lab Sliding Door from the Fieldwork DLC as the door will open but never close. I have created a test world with different doors set up.

https://steamcommunity.com/sharedfiles/filedetails/?id=3476401494

Replies (1)

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1

Hello,

Thank you for reporting this issue. I was able to reproduce it, and it has been forwarded to our development team for further investigation.

Based on my testing, the issue appears to be related to collisions rather than the event controller. The door becomes completely stuck when the piston is extended and cannot be opened, even through direct interaction.

If you’d prefer not to wait for a fix, a possible workaround is to build the elevator with a slight offset from the door. This should help avoid the collision issue.

We will update the status of this topic and notify you here as soon as we have any new information.


Kind regards,

Keen Software House

QA Department

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Yes, I think so. I set up another event controller to close the lab door when the piston is mostly retracted and it's working now.

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