Fixed rocket launcher PCU 4x higher than turreted version?

Mindle shared this bug 16 days ago
Not a Bug

Listed this in the bugs section because it feels like an unintentional mistake.

For all the other weapons in the game, the static weapons are lower in PCU than their turreted counterparts. For all fixed rocket launcher variations however, their PCU are actually around four times higher than their turreted versions.

All small-grid static rocket launcher variants are 425 PCU, whereas every other static small-grid weapon is only 80. However the small grid rocket turret variants are only 100 PCU, whereas all other turrets start at 225.

What's even more bizarre is that the rocket turrets are less than half the PCU of all other small-grid turrets in the game. It feels like something's been maybe typed incorrectly? I don't see why the turrets would be so low in comparison to everything else.

Attached are screenshots demonstrating the issue. I can't really think of a good reason for why this is, so I figured it's probably a bug.

Replies (2)

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Hello Mindle,

thank you for reaching our forum with this problem.

After closer investigating the subject with our design team, we came to conclusion, that the current PCU values are correctly set and thus by desgin.

Since there is nothing broken/bugged, I will close this thread now.

Thank you for your understanding.

Kind regards,

Keen Software House: QA Department

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For it is worth, the missile launchers have a much greater firing rate than missile turrets. The rocket small turret especially fires two missiles for volley and has a long reload time. Each missiles does terrain damage adding to the performance cost.

Yet, PCU has always been a poor reflection of value, especially in survival, where rockets cost a premium and are ineffective in combat.

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