Turret Targeting Bug Returning to bite everyone's butts

Xendaka Korva shared this bug 2 months ago
Investigating

As said on the tin, it appears that painfully annoying bug involving turret targeting has come back and has given my ship's ability to engage targets to be a massive hassle, problem persists even when using manual lock-on but seems to stay intact when an AI core (offensive AI in this case) has taken over, also it appears that subgrid turrets are unaffected by this issue and work just fine with zero targeting malfunctions.

Replies (4)

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Hello Xendaka,

Thank you for reaching out to us on the forum, and please accept our sincere apologies for the delayed response.

To help us investigate the issue further, could you please provide more details about the issue you’re experiencing?

Does this occur in a modded world or server? If so, we kindly ask you to test whether the issue persists in an unmodded world/server. You can do this by copying and pasting your grid into a new, unmodded world or server.

If the issue still occurs, please send us a screen recording/video showing the issue, the blueprint of your grid, and the log file from the session where the issue happened.

  • You can access your blueprints files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Blueprints. Select the correct folder where your blueprint is saved (local or cloud), zip the file and attach it here.
  • You can access your log files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers.

If you are having difficulty attaching files here, you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.

Kind Regards,

Keen Software House: QA Department

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Yeah it has been a long time, but I'll try to explain it as best I can from memory, basically it appears to be an issue with very large vessels that have AI cores but are not using them, for example my Takanuva Class Battlercruiser (The Vanilla version), I took notice of it when I was trying to test the ship's point defense against high speed missiles such as the ones the Factorum Warship spawns around it only to find the Gatling turrets I had installed to have either ignored it or were ignorant to it's presence, and since it had been a long time since I last posted this I don't exactly remember if it still happens, I will however provide the ship itself as needed, just need to turn it into a zip file real quick and attach it to this post for you to test at your leisure. If your own tests prove insufficient then I'll see about providing video of such malfunctions in action.

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Aaand I just realized your actually DID want to be sent video right off the bat along with the blueprint, my bad, I'll see about doing that now, would not be the first time I did that since the gravity ball incident.

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Have now gotten the video feed you needed, here ya go.

https://www.youtube.com/watch?v=r0Q-GTRKkJA

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