Any small grid rotor that is under -0.4 displacement will start to slowly clang.
This clang becomes more intense if there is any block adjacent to the rotor.
All grids with the lowest possible rotor displacement in small grid have basically begun to spin from clang following the Fieldwork Update.
I have been waiting to see if anyone else would report it first, but I guess I have to be the one to mention it.
While this isn't a game breaking bug, it is very annoying for a lot of us that enjoy using small grid subgrids.
The clang can be pacified by having around 5-6 gyroscopes to fight it, but this makes micro-builds relying on rotor displacement completely unusable.
A fix would be greatly appreciated for a lot of us mech builders and other small grid machine makers :D
Hello Engineer,
Thank you for your report.
Unfortunately, I wasn't able to reproduce the issue on my end. Could you please provide the blueprint or a video showing the issue? This will help us investigate more effectively and pinpoint the cause.
Thank you for your cooperation!
Best regards,
Keen Software House: QA Department
Hello Engineer,
Thank you for your report.
Unfortunately, I wasn't able to reproduce the issue on my end. Could you please provide the blueprint or a video showing the issue? This will help us investigate more effectively and pinpoint the cause.
Thank you for your cooperation!
Best regards,
Keen Software House: QA Department
Hello Engineer,
It appears the small grid rotor has an offset issue where, if the offset is too low in the negative, it starts clanging out. We will investigate this further.
That said, this blueprint can be fixed simply by resetting the rotor displacement slider (right-click on the slider), after which the panels appear to work as intended without any further changes necessary. This also resolves the slight spin this blueprint has while in 0G.
Best regards,
Keen Software House: QA Department
Hello Engineer,
It appears the small grid rotor has an offset issue where, if the offset is too low in the negative, it starts clanging out. We will investigate this further.
That said, this blueprint can be fixed simply by resetting the rotor displacement slider (right-click on the slider), after which the panels appear to work as intended without any further changes necessary. This also resolves the slight spin this blueprint has while in 0G.
Best regards,
Keen Software House: QA Department
This is a bit problematic; it can cause unwanted clang and unpredictable physics. Maybe this could be resolved by making the hitbox slightly smaller on the rotor head side?
This is a bit problematic; it can cause unwanted clang and unpredictable physics. Maybe this could be resolved by making the hitbox slightly smaller on the rotor head side?
At this point. I am glad I have not touched SE1 since the 'Fieldwork' update. Seems like there are too many bugs and or unnecessary changes to the game, which is a shame.
At this point. I am glad I have not touched SE1 since the 'Fieldwork' update. Seems like there are too many bugs and or unnecessary changes to the game, which is a shame.
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