Event Controller on/off event does not detect ship welder/grinder leftclick
Not a Bug
It only detects when turned on/off in terminal or if custom turret controller toggles them.
Please fix.
STR:
1. Place battery, cockpit, welder, and event controller in a way to see the emissives from inside the cockpit.
2. Setup event controller:
2.1. block on/off event
2.2. welder block added to list
2.3. setup actions and add anything (like show on hud) to both slots
3. Go to terminal and toggle the welder on/off - you should see the EC working with its emissive changing color
4. In cockpit, place welder on the toolbar, select it and use primary action (left click) - you'll see that it does not affect the EC.
Hello Digi,
Thank you for reaching out on the forum, and please accept our apologies for the delayed response.
We appreciate you taking the time to share the steps to reproduce the behavior.
After discussing this internally, we’d like to inform you that the current behavior is working as intended. We understand it may feel unintuitive or limiting, but it aligns with the expected functionality.
If you’d like to see changes or improvements to this feature, we encourage you to submit your suggestion to our Feedback forum. where it will be reviewed and considered by our developers and designers for potential future updates.
Since this is not a bug or technical issue, we’ll be closing the thread.
Thank you for your understanding.
Kind regards,
Keen Software House: QA Department
Hello Digi,
Thank you for reaching out on the forum, and please accept our apologies for the delayed response.
We appreciate you taking the time to share the steps to reproduce the behavior.
After discussing this internally, we’d like to inform you that the current behavior is working as intended. We understand it may feel unintuitive or limiting, but it aligns with the expected functionality.
If you’d like to see changes or improvements to this feature, we encourage you to submit your suggestion to our Feedback forum. where it will be reviewed and considered by our developers and designers for potential future updates.
Since this is not a bug or technical issue, we’ll be closing the thread.
Thank you for your understanding.
Kind regards,
Keen Software House: QA Department
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