Gyroscope roll - wird behavior
Won't Fix
Hello!
The problem (not sure how to call it or how to understand it):
- wierd behavior of Prototech gyroscope in "roll'ing"
- short YT demonstration: youtube.com/watch?v=COpMfIrN0tw
- save game *.7z in attachement (100% vanila)
Ive found a way to reproduce it after some hours since i love this game and i love to solve problems :)
How to reproduce:
1. load game, 'grid' has to be 'station' before load
2. convert to 'ship' after load = gyroscope power is like 50% (blind number, just a feeling) when trying to "roll"
3. reload game while grid is still 'ship' - problem disappear
-Dave.
Files:
gyro_test.7z
Hello Dave,
Thank you for reaching out to us on the forum.
Could you please confirm if you have sent us the correct world save file? In the attached save game file gyro_test.7z, we haven't found the actual world-related files.
Though, we attempted to reproduce the issue on our end, following the steps you shared, but we did not encounter any issues. Also, from the video link you provided, it appears that your world save has active MODs. Even if you removed the MODs from that modded world, their dependencies might still remain within the save files, potentially causing issues even after the MODs are removed.
To check this further, please create a blueprint of the affected ship, then paste it into a new unmodded (vanilla) world. Check if the issue still occurs. If the issue does not persist, it is likely related to the MODs that were previously active. However, if the issue continues, please send us a new screen recording/video showing the issue, along with the vanilla world save file, the log file from the time the issue occurred, and the steps to reproduce the issue (if they differ from what you initially shared).
Kind Regards,
Keen Software House: QA Department
Hello Dave,
Thank you for reaching out to us on the forum.
Could you please confirm if you have sent us the correct world save file? In the attached save game file gyro_test.7z, we haven't found the actual world-related files.
Though, we attempted to reproduce the issue on our end, following the steps you shared, but we did not encounter any issues. Also, from the video link you provided, it appears that your world save has active MODs. Even if you removed the MODs from that modded world, their dependencies might still remain within the save files, potentially causing issues even after the MODs are removed.
To check this further, please create a blueprint of the affected ship, then paste it into a new unmodded (vanilla) world. Check if the issue still occurs. If the issue does not persist, it is likely related to the MODs that were previously active. However, if the issue continues, please send us a new screen recording/video showing the issue, along with the vanilla world save file, the log file from the time the issue occurred, and the steps to reproduce the issue (if they differ from what you initially shared).
Kind Regards,
Keen Software House: QA Department
Hello Engineer,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
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