Version 205 : Factorum encounters on asteroids sometimes fail to remove voxels where appropriate

Milten Ignis shared this bug 3 months ago
Reported

Affected encounters:

All factorum encounters (unidentified signals) which feature stations inside asteroids.


Issue description:

Affected encounters spawn in with voxels of the asteroid unchanged. I.e. where there should be a corridor free of voxels, there is stone. Comparable to expected behaviour as if only the grid had been forcibly spawned inside any regular voxels.


See provided screenshots for further illustration.


Observed occurence:

Irregularly on dedicated servers, both vanilla and modded.

Reportee has no data available on occurence in singleplayer worlds.

Refer to OGSA for further confirmation and info if needed, we had to dig them out for other players a few times already. Provided screenshots have been taken from the #help-for-offical-servers channel on discord.

Reproduction:

No reproduction that forces the bug 100% to occur is known to me at the time of reporting this.


General steps to potentially observe described behaviour:

1. Start up Dedicated server

2. Wait for encounters to spawn

3. Check encounters

4. GOTO step 2


Additional comments/Random ideas:

- Potentially an issue with loading the prefab in properly or voxel regeneration playing havoc (no, not the physics engine) in the process?

- Perhaps check if old (pre-factorum) "asteroid hideout" sprt encounter is affected aswell.

- Unsure if forcibly spawned in encounters are affected.

Replies (8)

photo
1

Hello, Engineer!


We're sorry to hear you're experiencing issues. Could you please let us know if this issue is present for you on the latest version of the game? And if yes, which encounters are affected for you? Are you playing in Single Player or in Multiplayer? Are any mods used?


Kind Regards

Keen Software House

photo
1

Hm actually I only met this problem once, for factorum storage.

photo
photo
1

Hello, Engineer!


We're sorry to hear you're experiencing issues.

Could you please answer a few questions for us?

Are you experiencing this issue in Single Player or on Dedicated Servers? Are you using any mods? What are the settings, are you using a default world?


Kind Regards

Keen Software House

QA Department

photo
1

No mods, official keen server, Steam Uk2 and EU2.

photo
photo
1

Hello engineer,

Thank you for reaching out to our forum. We sincerely apologize for the delayed response.

Could you confirm if the issue is still occurring on the server, or if it has been resolved and is no longer observable with other spawned Global Encounters?

Kind Regards,

Keen Software House: QA Department

photo
1

It still happens randomly.

photo
photo
1

Hello Engineer,

Thank you for your report.

So far, we haven’t been able to reproduce the bug under our testing conditions, which makes it quite difficult to pin down. However, we've created an investigation ticket to keep digging into the issue.

We appreciate your help in identifying potential problems.


Best regards,

Keen Software House – QA Department

photo
1

"However, we've created an investigation ticket to keep digging into the issue."

Good pun there XD

photo
photo
1

Hello Milten,

Thank you for your report, we have attached it to an internal Investigation ticket.

Best Regards,

Keen Software House: QA Department

photo
1

I am still getting this issue. It seems to only be the Factorum storage facility. It happened twice after a server reset but it has now happened to a newly spawned Factorum encounter. Also all of the base was there except that the base door was gone.

This is on a Keen server #3.

photo
1

Im still getting this on official Keen server #3. I have only gotten this on the storage facility encounter.

photo
1

three times yesterday on eu2 official steam, had to dig for my prototech!! -.-

factorum storage variant with assembler*

Leave a Comment
 
Attach a file