Multiple Custom Turrets don't seem to work on the same ship
After finishing my newest build, I noticed some problems with multiple custom turrets on the same ship:
1. Not all turrets function reliably
What I mean by that is, of the 6 custom turrets on my new ship, only 3-4 seemed to work (rotating to locked target and fire). The setup for all of them was identical and every funtional block has been uniquely named. And which of the turrets work, changed from test to test.
2. Turrets do not stop firing
After combat tests, some of the turrets that do work, do not stop firing, even if there is no viable target anymore. One of the turrets even started randomly rotating on its own (idle movement was disabled).
3. "Idle Movement" (and sometimes "Use AI") reset themselves
This Problem even occurs on grids with only 1 custum turret. Whenever I enable idle movement and switch to another block in the K-menu, it resets itself to disabled idle movement.
Though I use scripts on most of my builds (namely Whips Door and Salvo scripts), I have tested these findings with and without them and even loaded empty worlds without any mods active. I also loaded in some of my older builds and noticed similiar problems.
And here I attached the blueprint, with which I noticed and tested these problems.
And here I attached the blueprint, with which I noticed and tested these problems.
UPDATE:
1. I found an error in my build, that confused the turret controller (had a weapon in the wrong list; my bad. Sorry). So the reliability seems to be mostly restored.
2. I found a workaround for the other two issues: Controll the turrets by toggling the AI of the turrets when needed. This seems to work so far.
UPDATE:
1. I found an error in my build, that confused the turret controller (had a weapon in the wrong list; my bad. Sorry). So the reliability seems to be mostly restored.
2. I found a workaround for the other two issues: Controll the turrets by toggling the AI of the turrets when needed. This seems to work so far.
Hello engineer,
Thank you for reaching out to our forum.
We're glad to hear that you’ve resolved the first issue and found workarounds for the other two. Could you please provide screen recordings or videos showing the issue before applying the workaround, along with the steps we can follow to reproduce the issues on our end without workarounds?
Kind Regards,
Keen Software House: QA Department
Hello engineer,
Thank you for reaching out to our forum.
We're glad to hear that you’ve resolved the first issue and found workarounds for the other two. Could you please provide screen recordings or videos showing the issue before applying the workaround, along with the steps we can follow to reproduce the issues on our end without workarounds?
Kind Regards,
Keen Software House: QA Department
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