Custom ShipSoundsDefinition are broken
Won't Fix
After the addition of prototech, modded custom ShipSoundsDefinitions do not work properly.
Previously, I was able to use 4 ShipSoundsDefinitions, two for small grid only, and two for large grid only and this worked as expected.
Now, when I add any custom ShipSoundsDefinitions, sounds will either default to vanilla sounds, not play at all, or it will incorrectly mix up the D2 and D3 sounds between multiple ShipSoundsDefinitions. For example while driving a rover seated in a cockpit will play the wrong WheelsEngineRun (D2), but upon exiting while in motion will play the correct one (D3).
Please restore the ability to use custom modded ShipSoundsDefinitions.
Update: This problem happens in both realistic and arcade sound modes, and with speed based ship sounds enabled and disabled.
Update: This problem happens in both realistic and arcade sound modes, and with speed based ship sounds enabled and disabled.
Hello Mike,
Thank you for reaching out to us on the forum.
Just to clarify, does the issue occur when using a specific MOD? Have you experienced the same issue in a vanilla (unmodded) world as well?
If the issue is only happening with a particular MOD, could you please share the MOD with us and the modded world where you encountered the issue, along with the log file from the time this issue occurred?
Additionally, a screen recording/video showing the issue would be greatly appreciated.
Kind Regards,
Keen Software House: QA Department
Hello Mike,
Thank you for reaching out to us on the forum.
Just to clarify, does the issue occur when using a specific MOD? Have you experienced the same issue in a vanilla (unmodded) world as well?
If the issue is only happening with a particular MOD, could you please share the MOD with us and the modded world where you encountered the issue, along with the log file from the time this issue occurred?
Additionally, a screen recording/video showing the issue would be greatly appreciated.
Kind Regards,
Keen Software House: QA Department
Hello Engineer,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
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