Planets with lots of distributed deformation take a very long time to stream
This topic is most likely a duplicate, and is likely the root of many people's "infinite streaming" issues in multiplayer. If anyone has a link to that duplicate I'd love to put my vote there.
In multiplayer servers which do not do voxel resets, planetary bodies (especially large ones) which have had lots of player activity take a very long time to stream in, producing very poor server performance and desync, sometimes including crashes to desktop of the connected client. To reproduce or experience, join any MMO-style server with high player counts and large planetary bodies (I am personally experiencing this on the Earth "sector" (technically a server) of the official Torch server with no other players on and no offline player in excess of 35k PCU, with only NPCs in net sync range). Streaming is technically finite but for large planets with lots of deformation it can be functionally without end.
Hello Barkhan,
thank you for reaching our forum with this problem.
Can you please provide us any of the affected save files, where you are experiencing this problem?
Or do you have any of the affected planets saved, so we can try and put those into the game on our end? If there are any steps to reproduce, that we can follow, please add these as well.
For save:
you can access your save files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Saves. There should be a folder with your SteamID and your saves.
Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.
Thank you in advance.
Kind Regards,
Keen Software House: QA Department
Hello Barkhan,
thank you for reaching our forum with this problem.
Can you please provide us any of the affected save files, where you are experiencing this problem?
Or do you have any of the affected planets saved, so we can try and put those into the game on our end? If there are any steps to reproduce, that we can follow, please add these as well.
For save:
you can access your save files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Saves. There should be a folder with your SteamID and your saves.
Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.
Thank you in advance.
Kind Regards,
Keen Software House: QA Department
Replies have been locked on this page!