Planets with lots of distributed deformation take a very long time to stream

Barkhan shared this bug 52 days ago
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This topic is most likely a duplicate, and is likely the root of many people's "infinite streaming" issues in multiplayer. If anyone has a link to that duplicate I'd love to put my vote there.


In multiplayer servers which do not do voxel resets, planetary bodies (especially large ones) which have had lots of player activity take a very long time to stream in, producing very poor server performance and desync, sometimes including crashes to desktop of the connected client. To reproduce or experience, join any MMO-style server with high player counts and large planetary bodies (I am personally experiencing this on the Earth "sector" (technically a server) of the official Torch server with no other players on and no offline player in excess of 35k PCU, with only NPCs in net sync range). Streaming is technically finite but for large planets with lots of deformation it can be functionally without end.

Replies (1)

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Hello Barkhan,

thank you for reaching our forum with this problem.

Can you please provide us any of the affected save files, where you are experiencing this problem?

Or do you have any of the affected planets saved, so we can try and put those into the game on our end? If there are any steps to reproduce, that we can follow, please add these as well.

For save:

you can access your save files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Saves. There should be a folder with your SteamID and your saves.

Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.

Thank you in advance.

Kind Regards,

Keen Software House: QA Department

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Unfortunately, I have never replicated this in a single player context, only on high-traffic multiplayer servers which I do not have the ability to save. I mentioned that I've been experiencing this on the Torch official server, and the owner is reachable on discord under the name "bishbash777" (I believe he already has some kind of a relationship with the Keen development team). He can probably supply the save for the earth sector, where this is most apparent. I'd bet other official server owners can supply you with save files if he can't, but Torch Official's policy of not doing voxel resets means this is a very common problem there.

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If y'all can't get a reproducible world for this, I don't have anything else to offer and you might as well mark this "can't repro" and get on with it. There's definitely something that makes planets in some big multiplayer servers take a long time between spawning and deformation sync, but if this is a dead end then Oh Well.

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