Setting Rotor Angle Via Setup Action Inherently Sets Upper Limit
Not a Bug
I have a custom turret which is placed on top of a rotor, which sits upon a piston. On the base grid which the piston stems from, there are 3 timers. The timers are set up as follows:
Timer 1:
- Turret Bay Door Hinges: Set Angle to 90 degrees.
- Extend Piston
- Toggle custom controller AI on.
Timer 2:
- Start Timer 3.
- Toggle custom controller AI off.
- Turret Rotor: Reset velocity.
- Turret Rotor: Set angle to 0 at 30 RPM.
Timer 3:
- Turret Bay Door Hinges: Set Angle to -90 degrees.
- Retract piston.
- Set turret elevation hinge angle to -90 degrees.
Timer 1 activates the turrets, and timers 2 and 3 are to deactivate the turrets and retract them back into the bay. For some reason upon deactivating the turret, timer 2 will somehow inherently set the upper limit of the rotor to 0. It doesn't stop the turret from fully rotating, but I'm wondering if this is a bug.
Hello, Engineer,
I am sorry you are experiencing this issue.
We can confirm that this is the intended actions of the Set Angle action.
Kind regards,
Keen Software House,
QA Department
Hello, Engineer,
I am sorry you are experiencing this issue.
We can confirm that this is the intended actions of the Set Angle action.
Kind regards,
Keen Software House,
QA Department
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