Projections remain even after turning off projector

Ybivator shared this bug 12 days ago
Reported

Projections turn invisible, but remain weldable after turning the projector off. If the projector is then turned on, the projections stay invisible in this laggy state; if the projector is cycled back off and on, the projection becomes visible again. This behaviour leads to troubles when changing PBW type in the chamber of a launch system, see attached video. Mods are not responsible since this bug can be reproduced on a fresh vanilla save. Also attached is an archive with the blueprints of the ship on the video and of the ammo.

Replies (3)

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The glitch might be triggered when the projectors are switched on/off by a timer, as is the case in the video

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Hello engineer,

Thank you for reaching out to us on the forum.

Based on the shared blueprints, we were unable to locate the grid shown in the provided video. Additionally, none of the shared blueprints appear to include a projector block. Since we could not reproduce the issue on our end, we kindly ask you to check if your affected grid contains any modded blocks or if the world/server where this issue occurred has any active MODs. If so, please create a new unmodded (vanilla) world and check if the issue persists. If the issue does not occur in the vanilla world, it may be related to the MODs or modded blocks. However, if the issue continues in the unmodded world as well, please provide us with a new screen recording/video showing the issue, along with the vanilla world save file.

  • You can access your save files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Saves. There should be a folder with your SteamID and your saves.
  • Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.

Kind Regards,

Keen Software House: QA Department

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Hello again,

I've replicated and recorded the bug in a completely fresh mod-free world save for a few scripts in PBs. You will find the savefile in the attachments.

Best regards,

Ybivator

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Hello, Engineer.


We're sorry to hear you're experiencing issues.

We are aware of this issue. We will add your report to our internal ticket for it.

We will update this thread when we have more information.


Kind Regards

Keen Software House

QA Department

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