Global Encounter Spawning Min / Max are broken and editing doesnt work

Richard shared this bug 2 months ago
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Global Encounter Spawning Min / Max are broken and editing doesn't work. It seems the game is not following the Global Encounter spawn logic of the sbc file, and neither follows it as a edited mod, you can set a min and max of spawns, to 0 or 1 and itll still spawn like up to 4 or 5.

Replies (1)

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Hello Richard,

Thank you for reaching out to us on the forum. We’re sorry to hear about the issue you’re experiencing.

Is this issue still occurring, or has it been resolved in the meantime? If the issue persists, could you please provide more details?

Is the issue related to a single-player world, lobby, or Dedicated Server?

Is the world/server modded (does it have active MODs)?

Does the issue still occur when you try to set the number of Global Encounters Cap through the world’s Advanced Settings or the Dedicated Server Manager? Or does it only happen when setting a cap in the SBC file?

Any additional information, such as a screenshot or screen recording showing the issue, would help us understand it better.

Thank you for your understanding.

Kind Regards,

Keen Software House: QA Department

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The issue occurs on unmodded and modded servers and in offline mode on client.


The issue is, you can set a maximum number of spawns per grid but it still spawns more than this. For example here you can see what i mean =


<SubEncounter SubtypeId="DS_TwinrailDrone">

<MinDistanceFromCore>600</MinDistanceFromCore>

<MaxDistanceFromCore>1000</MaxDistanceFromCore>

<MinSpawnCount>1</MinSpawnCount>

<MaxSpawnCount>2</MaxSpawnCount>

</SubEncounter>


the min is set to 1, and the max is 2, so it should only spawn a minimum of 1 and maximum of 2 at any time this event is triggered, but what is actually happening, is itll spawn as many as it needs to fill the number of the section that is (


<MinFactionSubEncounters>2</MinFactionSubEncounters><MaxFactionSubEncounters>6</MaxFactionSubEncounters>


so

when setting to to

<MinSpawnCount>2</MinSpawnCount>

<MaxSpawnCount>2</MaxSpawnCount>

so it always spawns 2 and only a max of 2, this doesnt work, it will still spawn random amounts if the main file allows more than 2 subgriddencounters. its overriding the min and max number of subencounter spawns allowed per grid.


it happens the most when there is more than one subencounter.

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So for example if i made an encounter with these settings =


<MinFactionSubEncounters>9</MinFactionSubEncounters>

<MaxFactionSubEncounters>9</MaxFactionSubEncounters>

<MinHostileSubEncounters>0</MinHostileSubEncounters>

<MaxHostileSubEncounters>0</MaxHostileSubEncounters>


<FactionSubEncounters>

<SubEncounter SubtypeId="HighProfileEscort">

<MinDistanceFromCore>200</MinDistanceFromCore>

<MaxDistanceFromCore>600</MaxDistanceFromCore>

<MinSpawnCount>5</MinSpawnCount>

<MaxSpawnCount>5</MaxSpawnCount>

</SubEncounter>


<SubEncounter SubtypeId="M2Barage">

<MinDistanceFromCore>200</MinDistanceFromCore>

<MaxDistanceFromCore>600</MaxDistanceFromCore>

<MinSpawnCount>4</MinSpawnCount>

<MaxSpawnCount>4</MaxSpawnCount>

</SubEncounter>


so it spawns 5 of one and 4 of the other, which = 9 enocunters to spawn when min and max are the same, so it always spawns a non random amount, it doesnt work, sometimes itll spawn even 9 of each even tho its set to max of 4 and 5 of the sub encounter

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