Bug Blocks occupying same physical space, connected to the same grid.
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so a long standing bug that has more than likely has led to performance issues, is where blocks have overlapped, somehow connected to the same grid, when editing a ship, I often find myself needing to remove blocks "twice" in order to actually remove them.
and it can occur with the same or different types of blocks, and not easily fixed with large constructs that have thousand hours in
Hello, Engineer!
Thank you for reaching out to us. Unfortunately, we could not reproduce the issue. Could you please share some additional information?
Thank you.
Kind regard,
Keen Software House: QA Department
Hello, Engineer!
Thank you for reaching out to us. Unfortunately, we could not reproduce the issue. Could you please share some additional information?
Thank you.
Kind regard,
Keen Software House: QA Department
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