AI Combat Block Target Detection Is Horrible
Not Enough Votes
I have some missiles that are extremely basic, using some timers, atmospheric thrusters, a sensor, a gyroscope, and an AI move and combat block. Detecting for enemies is extremely unreliable and often times the combat block will not properly detect an enemy, even well within 1km with complete line of sight midair. This is an issue with the AI block itself, not the missile, as this issue exists even when the detection timer is on for 30 seconds regardless of the grid the AI block is on. I'm very confused at how something so simple can function so poorly.
I actually should have posted this in bug reports, because frankly it is bugged with how inconsistent detection is.
I actually should have posted this in bug reports, because frankly it is bugged with how inconsistent detection is.
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