This object is in archive! 

AI Combat Block Target Detection Is Horrible

Ren shared this feedback 17 months ago
Not Enough Votes

I have some missiles that are extremely basic, using some timers, atmospheric thrusters, a sensor, a gyroscope, and an AI move and combat block. Detecting for enemies is extremely unreliable and often times the combat block will not properly detect an enemy, even well within 1km with complete line of sight midair. This is an issue with the AI block itself, not the missile, as this issue exists even when the detection timer is on for 30 seconds regardless of the grid the AI block is on. I'm very confused at how something so simple can function so poorly.

Replies (4)

photo
1

I actually should have posted this in bug reports, because frankly it is bugged with how inconsistent detection is.

photo
1

How do missiles behave?


A) Do you have a missile which will sometimes not pickup a target forever, and it will stay in its spot for 2, 4, 100000000 minutes?

And in some other circumstance, they always pick up target correctly and immediately?


B) Or do you have missiles which pick up the target, but time they need to pickup a target varies from a few seconds to several minutes, while the environment, distances, speeds, don't change at all, and the missile "eventually" moves?


I know this won't help, but my missiles work fine for me. Though AI Combat Offence block is very picky and sensitive to which targeting option its set to, and will not detect many enemy grids which don't fit the criteria, which is intended and very poorly described in the game. (and blocks that are eligible are not listed at all)

photo
1

I've done some more testing and I've noticed that detection is significantly worse in planets than in space. I have a missile that will sometimes just not detect a target forever or for far longer than necessary to actually detect a target.

photo
1

I'm having issues still after the Economy II update. Started a fresh creative world and put up a little platform in a desert biome with huge line of sight to print missiles and figure out the logic to launch etc. I placed some targets at varying distances within 2.5km and transferred ownership of each to SPRT. I can see that the offensive block on printed missiles finds a target but just doesn't trigger any actions like a timer, turning on thrusters etc. It feels broken. I have made working missiles, and if I manually trigger the timer for all the launch actions it takes off and works, so as an attack/flight instruction block it's working, but not to trigger actions. I joined a friend's creative world before the last update and it worked better then but the range of detection seemed to be like 600m, even with detection blocks built up on top of the structure for line of sight.

Leave a Comment
 
Attach a file
You can't vote. Please authorize!