Event controllers trigger even when turned off and still activate turned off timers.

NovaEngie shared this bug 21 days ago
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Event controllers are triggering even when turned off, and also ignoring when triggered timer blocks are turned off as well.

I attempted to do this with 3 event controllers and 3 timers:

First event controller (Trigger now on Timer 1):

When connector ready to connect, trigger Timer 1, which locks connector.


Second event controller (triggers Timer 2):

Detects when connected, turns off first event controller or timer.


Third event controller:

When velocity meets or exceeds 5 m/sec, turn the first event controller or timer back on so it auto-locks the next time it comes in range.


The connector is still immediately relocking despite all settings being correct and the timers and / or event controller being turned off correctly.

Replies (1)

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Hello, Engineer!


Thank you for reaching out with this issue. We were not able to reproduce the issue on our end. Could you please provide some additional information for the issue? Is this happening in single player game or on a server? Does it happen constantly and on different grids or setups, or is the issue only with this particular one?

You can access your blueprints files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Blueprints. Select the correct folder where your blueprint is saved (local or cloud), zip the file and attach it here. Alternatively you could also share the world where the issue is happening saved in \Roaming\SpaceEngineers\Saves.

Thank you very much.


Kind regards,

Keen Software House: QA Department.

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