Several projectors make bug projection plan

Raoul shared this bug 43 days ago
Reported

Hello,

I noticed a bug since the "contact" update.

When you have 2 or more projectors on a grid (with a loaded plane), switching a projector on/off activates the planes of other projectors even if they are themselves on off


I post a link with a virgin world and some demonstrative grids :

https://steamcommunity.com/sharedfiles/filedetails/?id=3365664509

Replies (4)

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3

I have this same issue as well. Thanks for reporting

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2

yup i have this, when projections overlap, say you want to print different drones from the same start block. sometimes it prints the blueprint of projectors that are turned off. server restart fixes it.

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3

Hello, Engineer.


We're sorry to hear you're experiencing issues.

We've successfully reproduced the issue on our side. We will add your report to our internal ticket for it.

We will update this thread when we have more information.


Kind Regards

Keen Software House

QA Department

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I also have this issue. A fix I have found that sort of works is after unmerging a welded projection cycle all projectors on and off TWICE (only one cycle does nothing, for some reason it needs to happen twice). This seems to reset things and temporarily solve the overlapping grid issue with off or on projectors. But when doing this sometimes projectors will enter a bugged state and no longer display any projection even if a new different blueprint is loaded until the world is unloaded and reloaded.


https://www.reddit.com/r/spaceengineers/comments/1hmgn89/weird_interactions_with_multiple_projectors/

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