Major Performance Spike
As of the latest update "Contact", the new encounter spawns even when shut off in world settings and keeps respawning after being deleted in the administration window in-game. The new "Contact" update is creating lag spikes in my game which is causing delayed response times in the controls and making it difficult to play the game.
To fix this issue, I suggest making it so the new encounter is cannot spawn when the setting for the encounters is shut off, making it so the encounter cannot respawn after being deleted through the administrator window and can only be respawned manually (figure that out however you wish without impacting player's performance) and an additional optimization update to fix any graphical bugs or issues caused by the new "Contact" update.
Hello engineer,
Thank you for reaching out to us on our support forum.
Could you please try deleting the game’s config file and then disabling encounters in the world settings to see if the issue persists? To delete the config file, please follow these steps:
Afterward deleting the file, launch the game, start a new world (without any MODs), and disable encounters in the world settings. Once the world has loaded, check if the issue still occurs.
If it does, please send us the world save file where you’re experiencing this issue, along with the log file from the time the issue occurred.
Kind Regards,
Keen Software House: QA Department
Hello engineer,
Thank you for reaching out to us on our support forum.
Could you please try deleting the game’s config file and then disabling encounters in the world settings to see if the issue persists? To delete the config file, please follow these steps:
Afterward deleting the file, launch the game, start a new world (without any MODs), and disable encounters in the world settings. Once the world has loaded, check if the issue still occurs.
If it does, please send us the world save file where you’re experiencing this issue, along with the log file from the time the issue occurred.
Kind Regards,
Keen Software House: QA Department
Hello Engineer,
as there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
as there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Been busy, don't automatically close tickets because some of us have jobs that are more important than you. Already been through the troubleshooting stuff. Didn't fix the issue because said issue is on your end.
Been busy, don't automatically close tickets because some of us have jobs that are more important than you. Already been through the troubleshooting stuff. Didn't fix the issue because said issue is on your end.
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