In Comms are more players than real connected (official multiplayer)
Won't Fix
In for example EOS US 1 after time, are in Comms, more players (they connected before at short time in to game but never seen they disconnected, or fully connected) in list, than real players in game (F3), for long time (more than 1 hour). It is normal ? When I check if they are real in game, they not, I seems they sleeps in CryoPod as disconnected.
Like a new woke snowhite tells, it is Weird - Weird :-V
Hello, Engineer,
Players are removed from the game after a certain time after logging out depending on the server settings. Could you please let us know if this is creating additional issues for you, for example making communication via the comms tab more difficult?
If yes, please provide screenshots of the Players and Comms windows for us.
Kind regards,
Keen Software House
QA Department
Hello, Engineer,
Players are removed from the game after a certain time after logging out depending on the server settings. Could you please let us know if this is creating additional issues for you, for example making communication via the comms tab more difficult?
If yes, please provide screenshots of the Players and Comms windows for us.
Kind regards,
Keen Software House
QA Department
Hello engineer,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello engineer,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
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