[1.205.26] Projector softlock

TitanicJames shared this bug 55 days ago
Reported

(Second post elsewhere, think i pressed the wrong button.)

EDIT: Image is slightly incorrect. Blueprint must have an active merge block.

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This is all you need to trigger the bug.

1. Make sure projector has "Keep blueprint" off. (No idea why this is required.)

2. Weld up projection.

3. Unpower one of the merge blocks.

You should get "Blueprint not found" repeatedly. The only way to get it to stop it seems is to use task manager on the game, as every button is useless at this point.

Replies (6)

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Hello,


Thank you for reporting this issue. We were able to reproduce the issue and it will be forwarded to our dev team for investigation.

We will update the thread once we have more information.


Kind Regards

Keen Software House: QA Department

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for me this happens with keep blueprint ON as well

*however not always

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Hmm. When i was testing with that minimal setup, it never happened with keep blueprint on. Maybe i just didn't try enough times.

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I felt it necessary to point out that the "duplicate" status on the similar thread should've been applied to the newer of the two posts. My data was added in reply to a 24 day old thread. This one, at this point, is half as old. Thank you, though, for getting it "reported".

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Unable to make space elevators or other complex structures due to this bug.

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Can confirm this issue exists. Haven't been able to get it to happen with Keep Blueprint enabled, but it does happen pretty reliably when Keep Blueprint is disabled.

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Hi Keen Team!

I have the same Bug when the projector is not setup to "Keep projection" and unmerge once the Blueprint is completed :

(no hard freeze if I enable "Keep projection", well so far)

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