Encounters not spawning
Won't Fix
Hello,
I'm on a GTX gaming server and encounters are not spawning.
I tried to change settings and jump many time... waiting and nothing is spawning.
Using the same savefile in local works
any idea?
these are my settings in Sandbox_config.sbc
thanks
<Settings xsi:type="MyObjectBuilder_SessionSettings"> <GameMode>Survival</GameMode> <InventorySizeMultiplier>5</InventorySizeMultiplier> <BlocksInventorySizeMultiplier>3</BlocksInventorySizeMultiplier> <AssemblerSpeedMultiplier>3</AssemblerSpeedMultiplier> <AssemblerEfficiencyMultiplier>3</AssemblerEfficiencyMultiplier> <RefinerySpeedMultiplier>3</RefinerySpeedMultiplier> <OnlineMode>PRIVATE</OnlineMode> <MaxPlayers>10</MaxPlayers> <MaxFloatingObjects>61</MaxFloatingObjects> <TotalBotLimit>32</TotalBotLimit> <MaxBackupSaves>5</MaxBackupSaves> <MaxGridSize>0</MaxGridSize> <MaxBlocksPerPlayer>0</MaxBlocksPerPlayer> <TotalPCU>0</TotalPCU> <PiratePCU>25000</PiratePCU> <GlobalEncounterPCU>25000</GlobalEncounterPCU> <MaxFactionsCount>0</MaxFactionsCount> <BlockLimitsEnabled>NONE</BlockLimitsEnabled> <EnableRemoteBlockRemoval>true</EnableRemoteBlockRemoval> <EnvironmentHostility>SAFE</EnvironmentHostility> <AutoHealing>true</AutoHealing> <EnableCopyPaste>false</EnableCopyPaste> <WeaponsEnabled>true</WeaponsEnabled> <ShowPlayerNamesOnHud>true</ShowPlayerNamesOnHud> <ThrusterDamage>true</ThrusterDamage> <CargoShipsEnabled>true</CargoShipsEnabled> <EnableSpectator>true</EnableSpectator> <WorldSizeKm>0</WorldSizeKm> <RespawnShipDelete>false</RespawnShipDelete> <ResetOwnership>false</ResetOwnership> <WelderSpeedMultiplier>2</WelderSpeedMultiplier> <GrinderSpeedMultiplier>2</GrinderSpeedMultiplier> <RealisticSound>true</RealisticSound> <HackSpeedMultiplier>0.33</HackSpeedMultiplier> <PermanentDeath>false</PermanentDeath> <AutoSaveInMinutes>5</AutoSaveInMinutes> <EnableSaving>true</EnableSaving> <InfiniteAmmo>false</InfiniteAmmo> <EnableContainerDrops>true</EnableContainerDrops> <SpawnShipTimeMultiplier>0</SpawnShipTimeMultiplier> <ProceduralDensity>0.35</ProceduralDensity> <ProceduralSeed>0</ProceduralSeed> <DestructibleBlocks>true</DestructibleBlocks> <EnableIngameScripts>true</EnableIngameScripts> <ViewDistance>15000</ViewDistance> <EnableToolShake>true</EnableToolShake> <VoxelGeneratorVersion>4</VoxelGeneratorVersion> <EnableOxygen>true</EnableOxygen> <EnableOxygenPressurization>true</EnableOxygenPressurization> <Enable3rdPersonView>true</Enable3rdPersonView> <EnableEncounters>true</EnableEncounters> <EnableConvertToStation>true</EnableConvertToStation> <StationVoxelSupport>false</StationVoxelSupport> <EnableSunRotation>true</EnableSunRotation> <EnableRespawnShips>true</EnableRespawnShips> <ScenarioEditMode>false</ScenarioEditMode> <Scenario>false</Scenario> <UpdateRespawnDictionary>false</UpdateRespawnDictionary> <CanJoinRunning>false</CanJoinRunning> <PhysicsIterations>8</PhysicsIterations> <SunRotationIntervalMinutes>119.999992</SunRotationIntervalMinutes> <EnableJetpack>true</EnableJetpack> <SpawnWithTools>true</SpawnWithTools> <BlueprintShareTimeout>30</BlueprintShareTimeout> <BlueprintShare>true</BlueprintShare> <StartInRespawnScreen>false</StartInRespawnScreen> <EnableVoxelDestruction>true</EnableVoxelDestruction> <MaxDrones>5</MaxDrones> <EnableDrones>true</EnableDrones> <EnableWolfs>false</EnableWolfs> <EnableSpiders>false</EnableSpiders> <FloraDensityMultiplier>1</FloraDensityMultiplier> <EnableStructuralSimulation>false</EnableStructuralSimulation> <MaxActiveFracturePieces>50</MaxActiveFracturePieces> <BlockTypeLimits> <dictionary /> </BlockTypeLimits> <EnableScripterRole>false</EnableScripterRole> <MinDropContainerRespawnTime>5</MinDropContainerRespawnTime> <MaxDropContainerRespawnTime>20</MaxDropContainerRespawnTime> <EnableTurretsFriendlyFire>false</EnableTurretsFriendlyFire> <EnableSubgridDamage>false</EnableSubgridDamage> <SyncDistance>3000</SyncDistance> <ExperimentalMode>true</ExperimentalMode> <AdaptiveSimulationQuality>true</AdaptiveSimulationQuality> <EnableVoxelHand>true</EnableVoxelHand> <RemoveOldIdentitiesH>0</RemoveOldIdentitiesH> <TrashRemovalEnabled>true</TrashRemovalEnabled> <StopGridsPeriodMin>15</StopGridsPeriodMin> <TrashFlagsValue>7706</TrashFlagsValue> <AFKTimeountMin>0</AFKTimeountMin> <BlockCountThreshold>20</BlockCountThreshold> <PlayerDistanceThreshold>500</PlayerDistanceThreshold> <OptimalGridCount>0</OptimalGridCount> <PlayerInactivityThreshold>0</PlayerInactivityThreshold> <PlayerCharacterRemovalThreshold>15</PlayerCharacterRemovalThreshold> <VoxelTrashRemovalEnabled>false</VoxelTrashRemovalEnabled> <VoxelPlayerDistanceThreshold>5000</VoxelPlayerDistanceThreshold> <VoxelGridDistanceThreshold>5000</VoxelGridDistanceThreshold> <VoxelAgeThreshold>24</VoxelAgeThreshold> <EnableResearch>false</EnableResearch> <EnableGoodBotHints>true</EnableGoodBotHints> <OptimalSpawnDistance>16000</OptimalSpawnDistance> <EnableAutorespawn>false</EnableAutorespawn> <EnableBountyContracts>true</EnableBountyContracts> <EnableSupergridding>true</EnableSupergridding> <EnableEconomy>true</EnableEconomy> <DepositsCountCoefficient>1</DepositsCountCoefficient> <DepositSizeDenominator>60</DepositSizeDenominator> <WeatherSystem>true</WeatherSystem> <WeatherLightingDamage>true</WeatherLightingDamage> <HarvestRatioMultiplier>0.8</HarvestRatioMultiplier> <TradeFactionsCount>10</TradeFactionsCount> <StationsDistanceInnerRadius>5000000</StationsDistanceInnerRadius> <StationsDistanceOuterRadiusStart>5000000</StationsDistanceOuterRadiusStart> <StationsDistanceOuterRadiusEnd>10000000</StationsDistanceOuterRadiusEnd> <EconomyTickInSeconds>1200</EconomyTickInSeconds> <NPCGridClaimTimeLimit>120</NPCGridClaimTimeLimit> <SimplifiedSimulation>false</SimplifiedSimulation> <EnablePcuTrading>true</EnablePcuTrading> <FamilySharing>true</FamilySharing> <EnableSelectivePhysicsUpdates>false</EnableSelectivePhysicsUpdates> <PredefinedAsteroids>true</PredefinedAsteroids> <UseConsolePCU>false</UseConsolePCU> <MaxPlanets>99</MaxPlanets> <OffensiveWordsFiltering>false</OffensiveWordsFiltering> <AdjustableMaxVehicleSpeed>true</AdjustableMaxVehicleSpeed> <EnableMatchComponent>false</EnableMatchComponent> <PreMatchDuration>0</PreMatchDuration> <MatchDuration>0</MatchDuration> <PostMatchDuration>0</PostMatchDuration> <EnableFriendlyFire>true</EnableFriendlyFire> <EnableTeamBalancing>false</EnableTeamBalancing> <CharacterSpeedMultiplier>1</CharacterSpeedMultiplier> <EnableRecoil>true</EnableRecoil> <EnvironmentDamageMultiplier>1</EnvironmentDamageMultiplier> <EnableGamepadAimAssist>false</EnableGamepadAimAssist> <BackpackDespawnTimer>5</BackpackDespawnTimer> <EnableFactionPlayerNames>false</EnableFactionPlayerNames> <EnableTeamScoreCounters>true</EnableTeamScoreCounters> <EnableSpaceSuitRespawn>true</EnableSpaceSuitRespawn> <MatchRestartWhenEmptyTime>0</MatchRestartWhenEmptyTime> <EnableFactionVoiceChat>false</EnableFactionVoiceChat> <EnableOrca>true</EnableOrca> <MaxProductionQueueLength>50</MaxProductionQueueLength> <PrefetchShapeRayLengthLimit>15000</PrefetchShapeRayLengthLimit> <EnemyTargetIndicatorDistance>20</EnemyTargetIndicatorDistance> <EnableTrashSettingsPlatformOverride>true</EnableTrashSettingsPlatformOverride> <MinimumWorldSize>6000</MinimumWorldSize> <MaxCargoBags>100</MaxCargoBags> <TrashCleanerCargoBagsMaxLiveTime>30</TrashCleanerCargoBagsMaxLiveTime> <ScrapEnabled>true</ScrapEnabled> <BroadcastControllerMaxOfflineTransmitDistance>200</BroadcastControllerMaxOfflineTransmitDistance> <TemporaryContainers>true</TemporaryContainers> <GlobalEncounterTimer>10</GlobalEncounterTimer> <GlobalEncounterCap>1</GlobalEncounterCap> <GlobalEncounterEnableRemovalTimer>true</GlobalEncounterEnableRemovalTimer> <GlobalEncounterMinRemovalTimer>90</GlobalEncounterMinRemovalTimer> <GlobalEncounterMaxRemovalTimer>180</GlobalEncounterMaxRemovalTimer> <GlobalEncounterRemovalTimeClock>30</GlobalEncounterRemovalTimeClock> <EncounterDensity>0.35</EncounterDensity> <EncounterGeneratorVersion>6</EncounterGeneratorVersion> <EnablePlanetaryEncounters>true</EnablePlanetaryEncounters> <PlanetaryEncounterTimerMin>5</PlanetaryEncounterTimerMin> <PlanetaryEncounterTimerMax>10</PlanetaryEncounterTimerMax> <PlanetaryEncounterExistingStructuresRange>7000</PlanetaryEncounterExistingStructuresRange> <PlanetaryEncounterAreaLockdownRange>10000</PlanetaryEncounterAreaLockdownRange> <PlanetaryEncounterDesiredSpawnRange>6000</PlanetaryEncounterDesiredSpawnRange> <PlanetaryEncounterPresenceRange>20000</PlanetaryEncounterPresenceRange> <PlanetaryEncounterDespawnTimeout>120</PlanetaryEncounterDespawnTimeout> <LimitBlocksBy>BlockPairName</LimitBlocksBy> <MaxHudChatMessageCount>100</MaxHudChatMessageCount> </Settings>
in the server I have this log
in the server I have this log
Hello,
Thank you for reporting the issue. Unfortunately I wasn't able to reproduce the issue.
Did you try to increase Pirate PCU, that's the most common reason for various encounters not spawning.
Kind regards,
Keen Software House: QA Department
Hello,
Thank you for reporting the issue. Unfortunately I wasn't able to reproduce the issue.
Did you try to increase Pirate PCU, that's the most common reason for various encounters not spawning.
Kind regards,
Keen Software House: QA Department
Hello engineer,
as there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello engineer,
as there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
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