Large Assault Turrets not shot on small grids in Official Keen multiplayer server

ZX Spectrum 48+ shared this bug 11 days ago
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On Keen AU #1 Official, I have large ship (blue print).

In forward of ship is one Assault Turret configured as defend (attack) from/to small grid, on small grid wheapons (NPC armed drones).

Part of other turrets on ship like autocanon a gatling also configured to attack small drone. But they all shoting on spawned drones near NPC ( Red by reputation ). And assault turret in forward, not. Why ?

Drone is in range, they have guns, but this turret dont move (not automatic protecting ship).

But other works.


In Middle of ship are 2 Assault turrets, they work correctly, but they are configured to shot on locked target (NPC base) I fly on. This is OK.


But why is this one in forward "broken" and dont shot (and dont move) on small armed NPC drones ?

Replies (1)

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Hello engineer!


Thank you for reaching out to us with this problem.


We were not able to reproduce this on our side for now. Can you please share more information about this issue?


Does this issue happen only on the one server or does it happen on others as well? Is it affecting only this grid and has it happened repeatedly?


Thank you.


Kind regards,


Keen Software House: QA Department.

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it was happens repeatly, different grids, on PC only Keen servers (where I reallife tested multiple time same experience), Keen AU #1, EU, UK, etc..

Now after last update, I tested again. And it looks like forward turrer now react:

-First, turret slowly rotate on the target ( not fast, just slow turn correct way on begin )

-And then, it start shotting on small wheapon grid.


So it is looks, it was shot now. Since slow start, like ... oh now I turn this way slooooowly, and the I start shoot.

I mean, not same fast react at first initialization, like for example, gatlig.

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