CTRL-X on moving grid ignores or completely breaks pasting point.
A bit hard to say what's actually going on, but if a player tries to cut a falling/moving grid, it will either:
1, not paste in properly in the right position.
2, paste from it's center point.
3, paste in far away from selected point (usually off screen, not on position where player is looking)
It might be worse if the player is not moving, but the grid is moving. Like if the grid has enough time to move off screen before the player manages to press accept on the screen prompt that pops up when using the CTRL-X command to cut a grid.
It sometimes makes is absolutely impossible to copy a grid, and paste it onto another grid because the projected grid before pasting won't even connect to what the player is looking at. Sometimes using the scroll to move the pasting grid further or closer away can't even make it appear close to the player or even on screen.
Rotation can be wrong when pasting.
Positioning can wrong when pasting.
Selected reference block selected that player is looking at when copying/cutting can be wrong when pasting.
One way to maybe replicate.
1, hover with jetpack in atmosphere.
2, try using CTLR-X on a grid that is falling past the engineer.
3, try pasting cut grid onto another grid.
Point of reference block and location will then maybe be wrong when pasting. Let me know if I need to explain it further. I have had this happening literally hundreds of times, and can replicate.
Hello engineer,
Thank you for reaching our forum and letting us know about this issue.
Issue was successfully reproduced on our side and put into our internal system.
Kind Regards,
Keen Software House: QA Department
Hello engineer,
Thank you for reaching our forum and letting us know about this issue.
Issue was successfully reproduced on our side and put into our internal system.
Kind Regards,
Keen Software House: QA Department
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