Extreme Ship Damage
Won't Fix
Just had an incident with the new flush connectors.
I was creeping back to connect to the base, the connectors grabbed each other, sparked. and both large hydrogen engines exploded, along with the blocks next to them. Ship fell to the ground because one of those blocks was a medium storage damaged enough it wouldnt carry hydrogen to the rear engines.
luckily it wasnt enough damage to totally destroy any engines/blocks
The connectors grabbing and linking up sholdnt be causing this much ship damage, especially when neither flush connector was touched in the slightest. Ive had connectors wreck themselves before, but this was a first.
Connectors should be immune to impact damage. like drills and wheels. Too much accidents happen when they explode when connecting to eachother.
Connectors should be immune to impact damage. like drills and wheels. Too much accidents happen when they explode when connecting to eachother.
I have also had issues with slightly and barely touching voxels and other blocks causing thrusters to explode. Not sure if it was hydrogen or atmo thrusters causing the problem (or maybe both) as I had both explode both times I barely grazed the mountainside I was trying to mine a hole into. Didn't have this problem before the Contact update.
Edit: Also had a hydrogen thruster explode while trying to connect to a connector. It wasn't the inset one though. Just a normal large connector.
I have also had issues with slightly and barely touching voxels and other blocks causing thrusters to explode. Not sure if it was hydrogen or atmo thrusters causing the problem (or maybe both) as I had both explode both times I barely grazed the mountainside I was trying to mine a hole into. Didn't have this problem before the Contact update.
Edit: Also had a hydrogen thruster explode while trying to connect to a connector. It wasn't the inset one though. Just a normal large connector.
I also have noticed this while playing. the connectors got damaged just getting near it, and before it was not happening.
I also got small ships damaged for just touching a large grid part. I was going to weld a floor, the speed was less than 3 m/s, and it damaged 6 thruster and the cockpit. I flied to my welding wall and was not possible to repair it because it keep getting damaged by the welders.
another small ship that I had got almost obliterated by touching a wall just about 7 m/s.
at the moment it is not possible to fly safe near anything
I also have noticed this while playing. the connectors got damaged just getting near it, and before it was not happening.
I also got small ships damaged for just touching a large grid part. I was going to weld a floor, the speed was less than 3 m/s, and it damaged 6 thruster and the cockpit. I flied to my welding wall and was not possible to repair it because it keep getting damaged by the welders.
another small ship that I had got almost obliterated by touching a wall just about 7 m/s.
at the moment it is not possible to fly safe near anything
Yep, this is a problem.
Yep, this is a problem.
Update: I started a new world and so far haven't had any more of these issues. I don't know if this has anything to do with it or if I'm just lucky now.
Update: I started a new world and so far haven't had any more of these issues. I don't know if this has anything to do with it or if I'm just lucky now.
Hello engineers,
Thank you for reaching out to us on our forum.
We have attempted to replicate this issue on our end but were unable to reproduce it. From recent comments, it appears that the issue was resolved for one player on a new save. If any of you are still experiencing this issue, could you please provide more information?
Specifically, let us know if the issue is occurring in a modded or unmodded (vanilla) world. If it's in a modded world, please check it on a vanilla world to see if the issue persists. If the issue does occur in a vanilla world, kindly share a screen recording/video showing the issue, along with the vanilla world save file (and any specific reproduction steps).
Kind Regards,
Keen Software House: QA Department
Hello engineers,
Thank you for reaching out to us on our forum.
We have attempted to replicate this issue on our end but were unable to reproduce it. From recent comments, it appears that the issue was resolved for one player on a new save. If any of you are still experiencing this issue, could you please provide more information?
Specifically, let us know if the issue is occurring in a modded or unmodded (vanilla) world. If it's in a modded world, please check it on a vanilla world to see if the issue persists. If the issue does occur in a vanilla world, kindly share a screen recording/video showing the issue, along with the vanilla world save file (and any specific reproduction steps).
Kind Regards,
Keen Software House: QA Department
Hello engineer,
as there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello engineer,
as there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
So today I experienced this in pretty extreme fashion. I lightly bumped one of my ships into another ship that was "locked down" as a station. I wasn't going fast at all, and the ship I was flying only suffered superficial damage. The ship I bumped into, the one in "station mode", suffered extreme damage up and down the length of the ship. Thankfully no grids were lost, but I had multiple large TOUGH grids get knocked down into the 20% health range, including a full-size refinery! Some of these grids, like my jump drive, were no where near where the collision occurred, so there's no reason for this damage to have transferred so far down the length of that ship. It was a very costly bump, and very unrealistic!
So today I experienced this in pretty extreme fashion. I lightly bumped one of my ships into another ship that was "locked down" as a station. I wasn't going fast at all, and the ship I was flying only suffered superficial damage. The ship I bumped into, the one in "station mode", suffered extreme damage up and down the length of the ship. Thankfully no grids were lost, but I had multiple large TOUGH grids get knocked down into the 20% health range, including a full-size refinery! Some of these grids, like my jump drive, were no where near where the collision occurred, so there's no reason for this damage to have transferred so far down the length of that ship. It was a very costly bump, and very unrealistic!
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