Weaponcore unable to autopoulate Combat AI's weapon list window.

Jaime Robb shared this bug 2 months ago
Won't Fix

Replies (3)

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I am play on a friends streamlined server, and I am attempting to learn the AI control block, after much frustration I can get the drone to reliably go on patrol and return. when it stops function, I manually shut of avoidance collision to get it moving again. I am on phase 2 trying to incorporate Offensive and Defensive AI Mods. When I tried to add both the Gatling gun and the Warfare Gatling, neither show up for selection in the AI offensive combat window. I have tried /wc unsuppotedmode command and have been searching the forums for similar problem. to date, I have not found anyone with my particular issue. I even went as far as to throw some base line vanilla weapons on top of the drone to see if the AI Combat block could see them. I hope you can help me out here. i

Files: Bug.docx
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Please take a look at the WeaponCore wiki, as it details some of the nuances of using WeaponCore and Automaton blocks. https://github.com/Ash-LikeSnow/WeaponCore/wiki/Automaton-Update-Key-Notes

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Hello Engineer,

Thank you for reaching out. It sounds like the issue with the AI control block not recognizing weapons may be related to mod compatibility. As a reminder, we generally don’t provide support for mods since they operate outside the core game’s functionality. However, a community member who maintains WeaponCore has shared helpful information on using WeaponCore with Automaton blocks, which may help resolve this issue: tps://github.com/Ash-LikeSnow/WeaponCore/wiki/Automaton-Update-Key-Notes

We recommend reviewing the WeaponCore wiki for guidance on compatibility and setup. For additional support, reaching out to the mod maintainer directly might be beneficial.

Best Regards,

Keen Software House

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