[204] Rocket still kills on direct impact with FriendlyFire off
I've not actually tested this in MP, only in SP with replay tool's clones.
I noticed it in the game code that the EnableFriendlyFire world setting is checked inversely only for direct impact from missiles, if friendlyfire is OFF it will do the damage without any checks, it does the friendly check for friendlyfire ON.
The thing I'm looking at is MyCharacter.RigidBody_ContactPointCallback().
Everything else (projectiles, explosion and hand tools) check it properly - friendlyfire off and attacker friendly results in 0 damage.
To reproduce:
1. acquire a friend... or use replay tool like I did :(
2. make a world that has EnableFriendlyFire OFF (not the missile one).
3. both in the world, ensure both are in the same faction to be friendly.
4. using a hand-launcher shoot the other character with a direct hit, which will kill them because of this bug.
If you try the same but hit something else near them to get them inside the explosion, they will get no damage.
Also the same can be replicated with Flare Gun since it shoots missile types, but needs multiple shots to be fatal.
Hello Digi,
Thank you for reaching our forum and letting us know about this issue.
We have added this issue into our internal system.
Kind Regards,
Keen Software House: QA Department
Hello Digi,
Thank you for reaching our forum and letting us know about this issue.
We have added this issue into our internal system.
Kind Regards,
Keen Software House: QA Department
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