AI recorder reference beacon unlimited range bug
The AI recorder updates the waypoints even if the reference beacon is out of antenna range.
To replicate the bug, please follow the steps below to setup:
Step1. Create two functional grids that can move freely, be piloted, and be controlled by action relay, Grid A and B.
Step2. Place a Beacon, action relay and antenna on grid A, then place an AI flight, antenna and AI recorder block on Grid B.
Step3. Move Grid B 100m in front of Grid A, set reference beacon to Grid A’s beacon, then record a waypoint, then move forward and set the 2nd waypoint 1km in front of Grid A. When you press play, grid B should go from waypoint 0 to 1
Step 4. Set Grid B's antenna to a 1m range. Then, Set Grid A's antenna to 500m and the beacon to 1m.
Step 5. Setup the action relays so Grid A and trigger Grid B AI recorder to play.
Actual test to replicate to problem.
(enable view antenna in playerinfo tab to aid yourself visually)
Pilot Grid A and trigger action relay, try to point Grid A at any random location slowly.
Grid B will attempt to get to waypoint 0 and then 1. The waypoints will update as long as Grid B is in Grid A’s 500m antenna range. Let Grid B complete the first waypoint, then move your pointing position slowly and continue moving it after it leaves the antenna range.
Expected Results:
When Grid B leaves the antenna range, waypoint 1 should remain at the last known position and it will stop at that location.
Actual bugged result:
Grid B continues to receive waypoint updates after it leaves Grid A’s antenna range.
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The issue can be a bug with the beacon.
It can be replicated in dedicated servers and single player worlds
Hello engineer,
Thank you for reaching out to us on our support forum.
Unfortunately, we haven't been able to reproduce this issue on the latest version of the game (v1.205.026). Could you please confirm if the issue still occurs on the game's current/latest version?
If so, please send us a screen recording/video showing the issue, along with the single-player world save file where it occurred.
Kind Regards,
Keen Software House: QA Department
Hello engineer,
Thank you for reaching out to us on our support forum.
Unfortunately, we haven't been able to reproduce this issue on the latest version of the game (v1.205.026). Could you please confirm if the issue still occurs on the game's current/latest version?
If so, please send us a screen recording/video showing the issue, along with the single-player world save file where it occurred.
Kind Regards,
Keen Software House: QA Department
Will provide information before 8th December.
Sorry, I am busy at the moment.
Will provide information before 8th December.
Sorry, I am busy at the moment.
Instructions:
1. In the cockpit- Page 1 press 1 to custom control turret controls.
2. Aim at space and press K -> info -> Show antenna range
3. In the cockpit - Page 4 press 6 to launch the Missile Probe.
4. once the probe aligns with your camera, it will move forward to where you aim at.
The expected behaviour is that the custom turret won't be able to control the probe after it leaves the antenna range.
The probe was designed as a missile to bomb the asteroid for deeper ores. Once it leaves the antenna range, it will switch to (fire and forget)ore probe mode and stop until it detects a voxel.
So, in a nutshell, this bug ruins the fire-and-forget function, and it doesn't make sense to be able to control something if the antenna is out of range. It also opens up ways for players to exploit the tracking function. The game should only allow the AI recorder to update waypoints if the reference beacon is in radio/laser antenna range.
PLEASE DELETE THE FILE ONCE YOU DOWNLOADED THE FILE.
Instructions:
1. In the cockpit- Page 1 press 1 to custom control turret controls.
2. Aim at space and press K -> info -> Show antenna range
3. In the cockpit - Page 4 press 6 to launch the Missile Probe.
4. once the probe aligns with your camera, it will move forward to where you aim at.
The expected behaviour is that the custom turret won't be able to control the probe after it leaves the antenna range.
The probe was designed as a missile to bomb the asteroid for deeper ores. Once it leaves the antenna range, it will switch to (fire and forget)ore probe mode and stop until it detects a voxel.
So, in a nutshell, this bug ruins the fire-and-forget function, and it doesn't make sense to be able to control something if the antenna is out of range. It also opens up ways for players to exploit the tracking function. The game should only allow the AI recorder to update waypoints if the reference beacon is in radio/laser antenna range.
PLEASE DELETE THE FILE ONCE YOU DOWNLOADED THE FILE.
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