Power consumption of DLC"Console Module LCD"
Solved
Seats -> 0W
LCDs -> 60W
Cockpits -> 3kW
Console Module LCD -> 3kW
It's possible that I don't understand the functionality,
but I think it should be around 200W if it's just 3 LCD panels and a chair.
Other LCD blocks have a "Toggle block"Setting,
but "Console Module LCD" does not.
In addition, there is no cockpit function.
I have the same bug
Hello Engineer,
thank you for bringing this problem up for us.
Indeed this was reproduced on our side and decided, that this is not correct behavior.
I have created ticket in our internal system.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
thank you for bringing this problem up for us.
Indeed this was reproduced on our side and decided, that this is not correct behavior.
I have created ticket in our internal system.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
thank you for bringing this problem up for us.
Indeed this was reproduced on our side and decided, that this is not correct behavior.
I have created ticket in our internal system.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
thank you for bringing this problem up for us.
Indeed this was reproduced on our side and decided, that this is not correct behavior.
I have created ticket in our internal system.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
We would like to inform you that the issue you reported was fixed in the 1.206 (Fieldwork) update.
While reviewing a list of resolved tickets, we noticed that we hadn’t posted an update here earlier — our apologies for the delay.
If you encounter any other problems, please don’t hesitate to create a new thread.
I’ll now close this one as solved.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineer,
We would like to inform you that the issue you reported was fixed in the 1.206 (Fieldwork) update.
While reviewing a list of resolved tickets, we noticed that we hadn’t posted an update here earlier — our apologies for the delay.
If you encounter any other problems, please don’t hesitate to create a new thread.
I’ll now close this one as solved.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
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