On Keen NA#1 dont work automatic shot with Assault cannot turret

ZX Spectrum 48+ shared this bug 3 months ago
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I know it's pointless to report this to you because you'll give me a lot of pointless and absurd questions as if I were an amateur.

I also know that you will never solve it, because I reported something similar to yours years ago.

I try:

Loacal game work different, predictable, correct, but game on official servers not:

It is simple, on Keen NA#1:

Large grid ship build by hand from static base where been before deffend AI block turned On AI behavior;

ship build with 2 Assault cannons and one AI deffend block turned Off; after separate this ship from base (grind), has non funcional Assault cannons in automatic mode for distance limit 800 m or less, sets on cannons, or if player lock target from cca 1100 m, they also, simple dont shot, dont move, dont do nothink.

Any what I try, not work, only manual Control this turrets from cockpit, and shot manualy.


On ship are also some clasic turrets and small interior turrets. They are set to no react on locked target. Only Assault cannon turrets set to Locked target.


I dont send you blueprint, coz it is happens when you build handy, as I tell you, on Keen official server.

Replies (1)

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Hello, Engineer!


We're sorry to hear you're experiencing issues.

We're aware of some issues with turrets. You can try to Fire Once the turret and see if that changes the behavior as a quick possible solution.

If this doesn't work, please provide us with a blueprint of the ship. We've heard you that it needs to be manually constructed and we will do that, but we need the blueprint to see all the settings and all blocks present that could affect the turret functionality.


Kind Regards

Keen Software House

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I know that trick "try to Fire Once the turret and see if that changes the behavior as a quick possible solution", but it is not that situation and it is not help.

I am sure it is some specific when i play on official keen servers.


I promise that everything was set correctly (5000 game hours), because I tried it in a solo game in creative mode, where everything worked correctly (automaci shot on grid set as 'red' Pirate). and I suspect that if I built it from the projector (in official server), it would also work correctly.


in any case, I am attaching the blueprint

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One special think for this bug i have. What if, turrets is somehow still "fixed" on AI block on base, after separaton ?

And then, when I fly cca 5 or more km from base, original defend AI not see that target .. or turrets "think" they are still on base ? ... mentaly :-)

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