[1.204.018 b2] Turrets not shooting anything except certain blocks, so AI-offensive block stucks

ALPHA shared this bug 5 months ago
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No mods.

How to reproduce:

1. Create empty world.

2. Create a grid with cargo containers and reactor, set it to "Space Pirates"

3. Create a grid with a turret and reactor.

4. Turret will destroy reactor on enemy grid and then stops.

5. Create a grid with reactor and AI offensive block.

6. Set AI-behavior ON for offensive block.

7. It will say that there is an enemy grid presented.

8. Despite having a functional enemy grid nearby you cannot set any turret to destroy it completly, it leads to drones forever stuck in "attacking & offensive pattern" using their AI-offensive block.

Here is the video with bug reproducing and demonstration:

https://www.youtube.com/watch?v=YyMkZrrc_8M

Replies (2)

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Hello, engineer!

Thank you for writing to us.

We followed the steps you shared and tried to replicate the issue on our end, and the turret with AI Offensive block did destroy the pirate grid.

However, we noticed in the video you shared that the grid (without the AI block) had already destroyed the reactor on the pirate grid. As a result, when you placed the turret on the grid with the AI Offensive block and set the turret to target the Power Systems, it did not fire on the pirate grid. This can be observed at 2:33 in your video. If you repair the reactor and transfer its ownership to the Space Pirates, the turret on the AI grid will target and destroy the reactor.

The issue you reported does not seem to be a bug. However, if you have any additional steps to reproduce the issue or if you expected a different behavior or result, please let us know.

Kind Regards,

Keen Software House: QA Department

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You can clearly see on the video, that turret completely ignores cargo container and projector block.

I can do more tests with other blocks, but that's already enough - you cannot force turret to destroy the enemy grid completely to clear AI-offensive block vision.

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