Saberoid spawns caused dedicated server to crash
Saberoid spawns caused dedicated server to crash
08:23:28.5979 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Multiplayer.MyPlayerCollection.RemoveIdentityInternal(Int64 identityId, PlayerId playerId)
at Sandbox.Game.Multiplayer.MyPlayerCollection.RemoveIdentity(Int64 identityId, PlayerId playerId)
at Sandbox.Game.AI.MyAIComponent.CleanUnusedIdentities()
at SpaceEngineers.Game.AI.MySpaceFaunaComponent.UpdateAfterSimulation()
at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )
at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )
at Sandbox.MySandboxGame.Update()
at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326
at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 133
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Multiplayer.MyPlayerCollection.RemoveIdentityInternal(Int64 identityId, PlayerId playerId)
at Sandbox.Game.Multiplayer.MyPlayerCollection.RemoveIdentity(Int64 identityId, PlayerId playerId)
at Sandbox.Game.AI.MyAIComponent.CleanUnusedIdentities()
at SpaceEngineers.Game.AI.MySpaceFaunaComponent.UpdateAfterSimulation()
at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )
at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )
at Sandbox.MySandboxGame.Update()
at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326
at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 133
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Hello, Bill!
Thank you for writing to us.
It seems your dedicated server is running on Torch. Please note that we do not provide support for Torch servers and recommend contacting Torch's customer support for further assistance.
Unfortunately, we have to close this thread for now.
Thank you for your understanding.
Kind Regards,
Keen Software House: QA Department
Hello, Bill!
Thank you for writing to us.
It seems your dedicated server is running on Torch. Please note that we do not provide support for Torch servers and recommend contacting Torch's customer support for further assistance.
Unfortunately, we have to close this thread for now.
Thank you for your understanding.
Kind Regards,
Keen Software House: QA Department
Replies have been locked on this page!