Saberoid spawns caused dedicated server to crash

Bill Speichert shared this bug 5 months ago
Won't Fix

Saberoid spawns caused dedicated server to crash

08:23:28.5979 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.


at Sandbox.Game.Multiplayer.MyPlayerCollection.RemoveIdentityInternal(Int64 identityId, PlayerId playerId)

at Sandbox.Game.Multiplayer.MyPlayerCollection.RemoveIdentity(Int64 identityId, PlayerId playerId)

at Sandbox.Game.AI.MyAIComponent.CleanUnusedIdentities()

at SpaceEngineers.Game.AI.MySpaceFaunaComponent.UpdateAfterSimulation()

at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )

at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )

at Sandbox.MySandboxGame.Update()

at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )

at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )

at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )

at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326

at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 133

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart()

System.NullReferenceException: Object reference not set to an instance of an object.

at Sandbox.Game.Multiplayer.MyPlayerCollection.RemoveIdentityInternal(Int64 identityId, PlayerId playerId)

at Sandbox.Game.Multiplayer.MyPlayerCollection.RemoveIdentity(Int64 identityId, PlayerId playerId)

at Sandbox.Game.AI.MyAIComponent.CleanUnusedIdentities()

at SpaceEngineers.Game.AI.MySpaceFaunaComponent.UpdateAfterSimulation()

at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )

at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )

at Sandbox.MySandboxGame.Update()

at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )

at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )

at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )

at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326

at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 133

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart()

Replies (1)

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Hello, Bill!

Thank you for writing to us.

It seems your dedicated server is running on Torch. Please note that we do not provide support for Torch servers and recommend contacting Torch's customer support for further assistance.

Unfortunately, we have to close this thread for now.

Thank you for your understanding.

Kind Regards,

Keen Software House: QA Department

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