Zone does not prevent block deletion caused by damage if shooting is on
Found on EU 1. havent tested it locally.
I pasted in this ship https://steamcommunity.com/sharedfiles/filedetails/?id=2833448020
turn on safe zone. turn on all permissions except damage. turn off the turrets to make things simple
spawn in any ship that shoots and position it so that it can hit the gambler. I just turned on shoot so I could just go inspect damage.
At some distances the guns will cause rep loss and do damage but at close distances (200m) the blocks just get deleted with no damage. its as if it is calculating if the damage would destroy the block then deletes it.
After further testing if I turn off ALL permissions the shots pass through the zone... they dont stop at edge like they should. But if I turn on shooting then the gambler takes damage.
I use the gambler here but I got complaints other people were seeing this issue with shots getting through the zone.
Did the test locally and yes shots penetrate the zone if shooting is enabled
Used the gambler since it can be downloaded. but any ship with a zone will do. video shows before and after shooting is turned on in the zone
https://youtu.be/5IiuEtEqKsQ
Did the test locally and yes shots penetrate the zone if shooting is enabled
Used the gambler since it can be downloaded. but any ship with a zone will do. video shows before and after shooting is turned on in the zone
https://youtu.be/5IiuEtEqKsQ
They've always penetrated the zone, they just go straight through and out the other side doing no damage, until now of course.
They've always penetrated the zone, they just go straight through and out the other side doing no damage, until now of course.
I've replicated the issue.
STR:
1) Start new Red Ship v2 (Creative)
2) Place new Admin Safezone with following settings:
- Spherical
- Add Red Team faction to Whitelist
- Floating Objects to Blacklist
- Zone enabled
- Allow Damage
- Allow Shooting
3) Using Red Fighter, shoot side of crane (in or out of SZ) using Assault Cannon
4) Observe damage being done
5) Disable Damage on Admin Safezone
6) Using Red Fighter, shoot side of crane again (in or out of SZ) using Assault Cannon
7) Observe damage being done despite setting above
Notes: Issue is only reproducible if the grid in question is first shot with damage on and then shot with damage off with Assault Cannon or Railgun. This bug is observed with player Safezones and Admin Safezones.
Video of bug in action: https://drive.google.com/file/d/1uE-Ov8vON9IItglVBcBGuiMh_TDY6kFG/view
I've replicated the issue.
STR:
1) Start new Red Ship v2 (Creative)
2) Place new Admin Safezone with following settings:
- Spherical
- Add Red Team faction to Whitelist
- Floating Objects to Blacklist
- Zone enabled
- Allow Damage
- Allow Shooting
3) Using Red Fighter, shoot side of crane (in or out of SZ) using Assault Cannon
4) Observe damage being done
5) Disable Damage on Admin Safezone
6) Using Red Fighter, shoot side of crane again (in or out of SZ) using Assault Cannon
7) Observe damage being done despite setting above
Notes: Issue is only reproducible if the grid in question is first shot with damage on and then shot with damage off with Assault Cannon or Railgun. This bug is observed with player Safezones and Admin Safezones.
Video of bug in action: https://drive.google.com/file/d/1uE-Ov8vON9IItglVBcBGuiMh_TDY6kFG/view
Hello, engineers!
We have successfully reproduced this issue on our side and put it into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, engineers!
We have successfully reproduced this issue on our side and put it into our internal system.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
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