Merge blocks briefly depower subgrids
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Found this bug while building an automatic drill. The design involved putting an event controller on a subgrid to detect when a merge block is merged.
Bug: When connecting a subgrid to a larger grid, a merge block will depower the subgrid for a split second. This is problematic because it's long enough to keep an event controller that's placed on the subgrid from detecting when the grid is merged.
Hello, Connor!
Thank you for writing to us.
Could you please provide further details about the issue you are experiencing?
Specifically, did you encounter this issue in Single Player mode, a Lobby, or on a Dedicated Server?
Additionally, was the world/server modded (with active MODs/Scripts)? If so, please remove all MODs/Scripts and check if the issue persists. Alternatively, you can make a blueprint of the affected grid, paste it into a vanilla world (with no active MODs/Scripts), and see if the issue still occurs.
If the issue persists in a vanilla world or server without MODs/Scripts, kindly send us a screen recording/video showing the issue, along with the vanilla world save file or the blueprint of the affected grid.
Kind Regards,
Keen Software House: QA Department
Hello, Connor!
Thank you for writing to us.
Could you please provide further details about the issue you are experiencing?
Specifically, did you encounter this issue in Single Player mode, a Lobby, or on a Dedicated Server?
Additionally, was the world/server modded (with active MODs/Scripts)? If so, please remove all MODs/Scripts and check if the issue persists. Alternatively, you can make a blueprint of the affected grid, paste it into a vanilla world (with no active MODs/Scripts), and see if the issue still occurs.
If the issue persists in a vanilla world or server without MODs/Scripts, kindly send us a screen recording/video showing the issue, along with the vanilla world save file or the blueprint of the affected grid.
Kind Regards,
Keen Software House: QA Department
I first noticed this issue in a modded single player world. I was able to reproduce this bug in a brand new vanilla (& no scripts) world as well. That world is attached via zip file.
In the video linked, I show this example working: the event controller should detect when the merge blocks merge, and turn the light on, but it doesn't work. This does not appear to be an issue with rotor/hinge subgrids, only pistons.
I first noticed this issue in a modded single player world. I was able to reproduce this bug in a brand new vanilla (& no scripts) world as well. That world is attached via zip file.
In the video linked, I show this example working: the event controller should detect when the merge blocks merge, and turn the light on, but it doesn't work. This does not appear to be an issue with rotor/hinge subgrids, only pistons.
Hello, Connor!
Thank you for sharing the video and the world save file.
After further investigation, it seems the issue where the light doesn’t turn ON upon merging might be related to this known issue where the Event Controller doesn’t trigger the action on the 'Merger block merged' event. However, we haven’t noticed the bug where the 'merge blocks briefly depower subgrids'. Could you kindly provide any specific steps to reproduce the issue where the subgrid depowers using the same shared world save? A video showing this issue would be much appreciated.
Kind Regards,
Keen Software House: QA Department
Hello, Connor!
Thank you for sharing the video and the world save file.
After further investigation, it seems the issue where the light doesn’t turn ON upon merging might be related to this known issue where the Event Controller doesn’t trigger the action on the 'Merger block merged' event. However, we haven’t noticed the bug where the 'merge blocks briefly depower subgrids'. Could you kindly provide any specific steps to reproduce the issue where the subgrid depowers using the same shared world save? A video showing this issue would be much appreciated.
Kind Regards,
Keen Software House: QA Department
Hello KeenSWH,
It's been 2 months without a response. Is there an update on this bug? It seems to still be in the game.
Hello KeenSWH,
It's been 2 months without a response. Is there an update on this bug? It seems to still be in the game.
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