Turrets not responding to "focus locked target" command
I've encountered the following issues with standard turrets and custom turrets:
- Continuing to fire on a target with no target lock and ai aiming radius set to 0m (ai aiming radius not working)
- Not changing targets when "focus locked target" command is issued from either the control panel or cockpit (turrets attempt to retarget but quickly return to original target and stop responding to the command)
Testing Environment:
- Standard "empty space" creative world.
- 3 simple targets set to enemy faction ~300m away and 50m apart
- Firing platform with 1 turret and control seat
- Damage disabled
Steps to replicate:
- let the turret target one of the 3 targets automatically using its ai
- Test turret with reduced ai distances
- While the turret is firing at one target, target lock another and attempt to make it change targets with the "focus locked target" command. Do this repeatedly every few seconds.
I have the same bug
Hello, Engineer!
Thank you for reaching our forum with this issue. We've been unable to reproduce the issue so far. Could you please attach a world you're testing on? Or perhaps a video with the issue visible?
On our side the turret stops firing when the AI radius is reduced enough not to include any targets and switches when we press Focus Locked Target
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for reaching our forum with this issue. We've been unable to reproduce the issue so far. Could you please attach a world you're testing on? Or perhaps a video with the issue visible?
On our side the turret stops firing when the AI radius is reduced enough not to include any targets and switches when we press Focus Locked Target
Kind Regards
Keen Software House: QA Department
Hello Engineer,
We would like to inform you that this bug has been fixed in the 1.208 update. Please try it out, and if you encounter any new issues, feel free to let us know via a new ticket.
I will proceed to close this thread as solved.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department.
Hello Engineer,
We would like to inform you that this bug has been fixed in the 1.208 update. Please try it out, and if you encounter any new issues, feel free to let us know via a new ticket.
I will proceed to close this thread as solved.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department.
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