server crash after "game ready"

DragonLord2000 (Mario) shared this bug 5 months ago
Won't Fix

[INFO] Keen: Game ready...

20:04:29.2946 [FATAL] Initializer: System.MissingMethodException: Method not found: 'Void Sandbox.Game.MyInventory.RemoveItemsAt(Int32, System.Nullable`1<VRage.MyFixedPoint>, Boolean, Boolean, System.Nullable`1<VRageMath.MatrixD>)'.

at FloatingObjects.Patches.EjectPatch.Prefix(MyShipConnector __instance)

at Patched_Sandbox.Game.Entities.Cube.MyShipConnectorTryThrowOutItem_0(Object )

at Sandbox.Game.Entities.Cube.MyShipConnector.DoUpdateTimerTick()

at Sandbox.Game.Entities.Cube.MyFunctionalBlock.OnTimerTick(IMyEntityComponentContainer obj)

at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)

at Sandbox.Game.Components.MyTimerComponent.Update(Boolean forceUpdate)

at Sandbox.Game.Entities.Cube.MyFunctionalBlock.UpdateAfterSimulation10()

at Patched_Sandbox.Game.Entities.MyParallelEntityUpdateOrchestratorUpdateAfterSimulation10_0(Object )

at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()

at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()

at Sandbox.Game.World.MySector.UpdateAfterSimulation()

at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )

at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )

at Sandbox.MySandboxGame.Update()

at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )

at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )

at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )

at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326

at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 126

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart()

System.MissingMethodException: Method not found: 'Void Sandbox.Game.MyInventory.RemoveItemsAt(Int32, System.Nullable`1<VRage.MyFixedPoint>, Boolean, Boolean, System.Nullable`1<VRageMath.MatrixD>)'.

at FloatingObjects.Patches.EjectPatch.Prefix(MyShipConnector __instance)

at Patched_Sandbox.Game.Entities.Cube.MyShipConnectorTryThrowOutItem_0(Object )

at Sandbox.Game.Entities.Cube.MyShipConnector.DoUpdateTimerTick()

at Sandbox.Game.Entities.Cube.MyFunctionalBlock.OnTimerTick(IMyEntityComponentContainer obj)

at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)

at Sandbox.Game.Components.MyTimerComponent.Update(Boolean forceUpdate)

at Sandbox.Game.Entities.Cube.MyFunctionalBlock.UpdateAfterSimulation10()

at Patched_Sandbox.Game.Entities.MyParallelEntityUpdateOrchestratorUpdateAfterSimulation10_0(Object )

at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()

at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()

at Sandbox.Game.World.MySector.UpdateAfterSimulation()

at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )

at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )

at Sandbox.MySandboxGame.Update()

at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )

at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )

at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )

at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326

at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 126

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart()

Replies (2)

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1

Hello, DragonLord2000,

thank you for letting us know about this problem that you are experiencing.

Can you please provide me more information?

What exactly is happening, please? I would need more than just part of the log with the actual error. Can you please share me a full log, so it's easier to investigate?

Also it would help, if you can tell me what is the server, how does it look, what does it include etc...

Is it only happening with one definite world? Other worlds are working for you just fine? Can you please try?

Are you using our Dedicated server app on Steam for running the server?

Are there any mods included on the server? If yes, can you please try to run any other server without any mods and see if that would work? It's extremely possible that this soon after update, the mods are not yet updated.

Is this new world, or did you try to load some from the past on which you did already play?

Any other information would help as well!

Thank you in advance.

Kind Regards

Keen Software House: QA Department

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1

Hello Engineer,

as there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.

Kind regards,

Keen Software House: QA Department

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